Why have standard controllers not evolved for 20 years?

Why have standard controllers not evolved for 20 years?
I'm not saying to radically change it like with the wiimote or something.
Atari had 1 stick and 1 button.
NES had a d-pad, 2 face buttons and start, select
SNES added 2 more face buttons and 2 shoulder buttons
PS2 added 2 clickable sticks and 2 extra shoulders buttons.
Every single controller since then has been functionally identical.
2 sticks, 1 dpad, 4 face buttons, 4 shoulder buttons, start, select.
So many modern games could benefit from having a couple of extra buttons to map commands to.
Why are back paddles not standard yet? why not add 2 extra face buttons?

Attached: 360pad.jpg (474x474, 15.03K)

Still bothers me that there aren't 6 buttons on the right and 4 or 6 more in the middle by the start/select area. Screw the ds4's touchpad

Wish they would have made the xbox elite controller with the pack paddles into the new standard for series X. Having 4 extra buttons that you can use at anytime without lost of control precision is huge. I'm not using those fingers for anything else anyway.
You could have games with so much more complex mechanics with the extra control that more buttons can give you. Imagine how simple modern games would be if we were still restricted to 1 d-pad and 2 buttons on the nes.

cause real evolution like the steam controller was panned by people who refuse to change their ways.
gyro aim looks promising for the future of controllers,but many will probably reject it anyways.

Gyro shit is shit and will always be shit. I want to fucking chill out while holding the controller in a stupid yet comfortable way, yet I can't fucking do that with PS4 journey because the camera moves in retarded ways and there's no fucking option to turn it off

gyro aim is great, get good

If it aint broke dont fix it

yeah if you want to be some active fucking retard floundering about the room but fucking normal people don't want to do that
it's why everything but the wii failed in motion controls, because only nintendo fans would put up with that shit and normies flocked to it as a once per generation trend

I am an experiend user experience researcher.

You never want to go away from the standard configurations unless you have amazing power (e.x. apple or steam in this case) or a very good idea.

mouse aim on controller is good.
aim assist garbage is not.
>"b-but its forcing me to use it!"
just like how people who wanted gyro aim have been forced to go without it (at least on console)

Copyrights on controller improvements hold the industry back as there isn't a standard model for gameplay across all console platforms. Due to Sony, Microsoft, etc copyrighting each individual concept for an improved controller design that they come up with, most upgrades will never actually be implemented in a serious manner because if the Xbox controller has backpaddles and 2 more buttons as the standard that means Sony would have to pay for that industry standard unless they face a lawsuit from Microsoft.
Just like why the new Xbox controllers don't use Gyro control.

All they need are paddles on the back and gyro/accelerometer. and decent d-pads and analog sticks because those have regressed horribly.
>extra 2 face buttons
there's no space on the 360 controller. you'd end up with an elongated sega genesis pad
steam controller was fine-ish, but the lack of a d-pad killed it for a lot of games, especially puzzle and fightan.
>Copyrights on controller improvements
patents

I'm more interested why no one has made third-party controller with pressure-sensitive buttons. There are people out there trying to find original DS2/3 every single fucking day.

have you ever actually used gyro aim? Any good implementation of it you don't need to move more than a few inches, and can use the right stick for bigger movements. You aren't waving the controller around like waggle shit you're finely adjusting it's orientation

PS5 is a good step forward. Not a snoy either. I have both sx and ps5, but I wouldn't mind if MS stole this shit.

How else should a controller looks like?

>d-pad still in primary thumb position
>disconnected d-pad
>only significant addition is a rumble gimmick in the triggers

the handles are too fat and the battery dies after 8 hours.

>tilting a controller
>literally hopping around the room
Sounds like a you problem.

I still hate analog triggers. If I'm racing I want to go fast and if I'm playing any other game they just slow you down

They're perfect for GTA-like games where you're not driving full speed all the time.

>Why have standard controllers not evolved for 20 years?
But they have? I was buying 360 controllers for $20 leafs, now controllers are $90-100. They cost more for real reasons, right?