Started developing his game at the age of 24

>started developing his game at the age of 24
>released it at the age of 28
>now 34, with a net worth of $30million
where do you see yourself at the age of 34, Any Forums ?

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dead

In prison

im 33 and released 2 games so far/ my net worth is about $4000. hope it increases with my next game

married with kids working some dogshit job

I'm in my mid thirties already, and a jobless neet.
Protip: Stop putting things off, and work on yourself sooner. "Tomorrow" will turn in a decade very quickly. you'll blink, and swathes of time will be gone.
But hopefully by 44 I'll have my shit together.

hopefully dead and gone, I resent my parents for bringing me out of the void into, this clown show we call humanity.

Now show the statistics on the number of games made in 4 years by indies and how many break even in costs, pro tip, 99% dont.

>where do you see yourself at the age of 34
Considering the fact that I'm 31 and a neet kissless virgin today, I figure nothing will change.

I'm already 34

you're succesfull in my eyes, tell us your methods
are your games popular? are their genres popular? did you shill your game on any platform? what was the trick to achieve 4k? what are your goals? i'm interested

Just make a better game than they did.
97% are shovelware. Only 2% actually tried.
Make a good game, and MARKET IT, and it should do well.

>im 33 and released 2 games so far/ my net worth is about $4000
based if true
daily reminder, Cory Balrog worked as some random animator at SSMS until he started ascending its corporate ladder in his 30s, and he was over 40 when he directed God of War '18

rooting for you user!

I see myself balls deep in my husband

I’m 34 and my biggest achievement was touching my sister’s tits when she was asleep

Just like make game!

I hope I'm dead by 34. Turned 32 and it's pretty miserable working and only interacting with a cat and a dog. I feel tired and in pain the whole day so I can barely even play with them or do anything.

It's so odd because a friend died of leucemia years ago on his 31s and he was a solid person with friends and family that cared about him but I carried on and I got nothing. Life is odd.

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I'm already a decade older than that
I have ~$250k sitting in mutual funds and the like. They earned ~17% last year, cause safe investments are going bonkers. I earned nearly as much off my investments as I got from my warehouse job last year

Well if you have no faith in your ability, then yeah, you really shouldn't make a game.

why was stardew valley so success was was the recipe?

Undertale
Dust An Elysian Tale
Stardew Valley
Graveyard Keeper
Terraria
The First Tree
Hotline Miami
Super Meat Boy
The Binding of Isaac
Braid
The Witness
Darkwood
Salt and Sanctuary
Axiom Verge
Overcooked 1 and 2
Phasmophobia
Vampire Survivors
The Forest
Five Nights at Freddy's
these are just top of my head, and they were massive financial success, all developed by a team less than 10 people or even a single developer
>Stop putting things off, and work on yourself sooner. "Tomorrow" will turn in a decade very quickly. you'll blink, and swathes of time will be gone
surprisingly high tier of wisdom on Any Forums, Im 26 and the past 6 years barely felt 2
>Make a good game, and MARKET IT, and it should do well
literally this simple, David Wehle and Barone got big because they posted devlog and gifs from the alpha builds on Reddit
ofc if your game isn't for a wide audience it won't sell well, see Burly Men At Sea it's so obscure because it tries to be artistic but at the end of the day doesnt feel neither a game, neither art

And if I have confidence and I don't succeed, then what?

you forgot

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do you invest in estate? here if you buy an apartment which is close to the capitol, people will fight each other to rent it, then a decade later it'll earn 20-30% more
Harvest Moon turned to shit, so he basically made a HM clone with all the bad shit fixed, then promoted himself through devlogs and after four years when he released it a wide audience was already ready to buy it

I am 34 and I'm working at a gaming company where everything I do immediately becomes property of my boss. I also live in a rented apartment and don't own a car. I have a girlfriend but she's kind of dull and I do make enough money to buy pretty much anything I want (within reason).
Having a hard time imagining things will get much better than this. Maybe I can own an apartment someday, that'll be..exciting?

those games were all developed by 1-3 people, except Terraria, The Forest and Witness
also don't forget
Cave Story
Retro City Rampage
Dusk
Ultrakill
Killing Floor 1
Papers, please
and FTL Faster Than Light

then you weren't lucky, success in life requires a big amount of luck

Well being confident alone isn't enough. You still have to make good game. And you still have to market it. I'm not going to say luck isn't a factor. But it's a much smaller factor than you think.
If you fail, then you fail. At least you can say you tried. At least you made something.

>did you shill your game on any platform?
not him, but yeah marketing your game is probably the most important part, I think lot of games fell under the radar because their devs dont know how to market it
David Wehle who made The First Tree and earned 300k in less than two years talked about it a lot