>We have to confront a hard truth that few people seem to want to face about the Souls games, but here it is: the combat is nothing remarkable.
>In terms of actual complexity there's not much going on. There's not much depth, and that wouldn't be a problem, except the series has increasingly leaned on its action elements more and more as time has gone by.
>If you're a staunch defender of the series this is where you might be tempted to rattle off all the attack animations your favorite weapons has... It's true that there are differences in range and damage, but the effect on the enemy is usually identical. They lose some health, possibly suffer some hitstun which either lasts long enough to get another attack in or it doesn't, in which case you go back on the defensive until your next opening. Positioning is important, but that's about the extent of it.
>In terms of defensive options the series is a lot better, with the ability to block, parry, or dodge most regular attacks...Unfortunately, against bosses, parrying is often completely impossible and blocking is often ill-advised, which leaves you with rolling as your one and only defensive action. So prepare to roll again and again, and again and again and again. When you're not rolling you'll generally be getting 1-2 hits in with whatever weapon you choose, hits that usually provoke no response from the boss whatsoever making every weapon basically the same thing apart from whatever damage types and numbers it has.
>You go in, you learn the moveset. maybe you die a few times along the way, until you know the boss's moves like the back of your hand. Then you dodge past them, punish at the right times, and win the battle. It's perfectly serviceable gameplay but doing it 20x in one game is just excessive.
>I'm not saying you should be able to juggle Hollows or anything, but if the game is going to be so relentlessly focused on action then I have fewer reasons not to just play a better action game.
what compels a man to spam the same made up quote every single day for months on end all to try and some fucking youtuber look bad
Landon Reed
Pretty fucking sick he beat his sister so hard she miscarried his child, what a sick cunt, don't post him here again.
Eli Lee
>>except the series has increasingly leaned on its action elements more and more as time has gone by. This part is wrong and where his whole argument falls apart. Sekiro and BB are top-tier adventures with jaw-dropping vistas, location, and exploration. The combat comes at a cost of nothing, so there's no reason not to improve it. ER has a massive emphasis on the world and content, and so again, it holds true that Matt is wrong. Take the L and move on.
Caleb Morales
>thinking his opinion holds any weight after we've seen how terribly he plays these games
hahahahahha
Kevin Phillips
I fucking hate souls fags so god damn much. You're all becoming the new Smashfags.
Carson Moore
Reminder he was too ashamed to post his Sekiro gameplay
Jonathan Cruz
Matt is and will always be /ourguy/
Ian Williams
>One of the first areas in Bloodborne is a town square filled with enemies and only one way past them >Introduce mini-bosses which you have to defeat to upgrade your flask or HP/Posture Seems like you were wrong
Wyatt Collins
>Sekiro introduced mini-bosses which you have to defeat to upgrade your flask or HP/Posture Fix'd
Josiah White
you only have to see the webms PvP niggers here post to see that fromdrones live in another universe
Jack Sanchez
i can see how the combat of any soulslikeish game would be relatively uninteresting to someone who plays a lot of arcadey beat-em-ups. the thing is, most people don't. Going from dark souls to sekiro, I can see Miyazaki leading his playerbase in that direction. I think that's his goal. So yes, Matt would think that it gets tiring to play these games, but that's an obviously subjective opinion, which is fine. Where Matt really missed the mark was missing what Miyazaki was trying to do on the gradient of difficulty and accessibility in the 3D action genre. In terms of skill ceiling, the games have only gotten higher. It remains to be seen if Elden ring continues to raise that ceiling. Reports have been that it's generally lowered the skill floor, but that doesn't mean anything to the ceiling.
Nathaniel Torres
I agree with mostly everything he says except this
>If you're a staunch defender of the series this is where you might be tempted to rattle off all the attack animations your favorite weapons has... It's true that there are differences in range and damage, but the effect on the enemy is usually identical. They lose some health, possibly suffer some hitstun which either lasts long enough to get another attack in or it doesn't, in which case you go back on the defensive until your next opening. Positioning is important, but that's about the extent of it.
Reduce anything down to actions and outcomes and it sounds silly. The very same quote could be said for his favorite games too. Fortunately Sekiro swung back in the right direction after Dark Souls 3 started really feeling like From collecting a paycheck. Elden Ring in contrast stands to completely dominate the feeling of adventure and exploring the world.
But we'll never hear Matt's thoughts on it, since that last meta video he did I think he's been huffing his own farts a little too much. His last video is the most pretentious wank I've ever seen from him. It is unironically his Dark Souls 3.
Daniel Harris
isn’t this guy fucking awful at DMC5?
Ryder Bennett
Nah, I can think what he said made sense. No matter if you equip a big fuck off UGS or a tiny dagger, you'll always approach combat the same way most of the time, especially against bosses.
Yeah sure, I just think there's nothing inherently wrong with that, my issue is that it's such a general statement that you could quite literally copy and paste that sound clip over any of his favorite games and achieve the same (valid?) criticism.
>I hit an 'x' with 'y', and 'z' happens
That statement could be used to describe literally hundreds and thousands of video games, he's so painfully reductive in order to appear like he's above it all. However, he makes good points about how games like DS3 sacrificed world-building and creativity for dodge roll spam fests which I completely agree with.
Holy shit kek. Hey you bunch of retard faggots listen to this shit with a headphone it's gold.
Aaron Russell
For this faggot every action game needs to be a dmc derivative like platinum's games. Thank God he stopped making videos, it will be a lot of fun making fun of his shitty game once it's out.
BB and especially Sekiro are considerably slimmer experiences than previous Souls games. So the combat focus didn't come at a cost of nothing, it came by redirecting focus away from RPG mechanics. While the combat should of course be getting better, I agree with Matt that the combat isn't the big draw, so focusing the games so much around the combat makes them less interesting. If Elden Ring ends up recycling the same concepts and scenarios from older Souls games, it's going to be a problem, just like it was for Dark Souls 3. Where Dark Souls 3 does have improved combat over the previous games in some aspects, it wasn't much fun because so much of it felt like an iterative rehash, with all of the focus going onto things I didn't care about. That's why I think Elden Ring changing the structure of the game is a good thing, but my big fear about the game is that it's just going to feel like going through the motions again for the 7th time.