>"just make a game you want to play" >"just give it your best effort bro" >"just pour your heart into it and the success will come bro" >"don't try to make a game for other people or do popular stuff just be yourself bro" >flops and no one cares about it
When will you accept that indie games need novelty, memes, and gimmicks to set themselves apart or they're guaranteed failures, it's a completely unhealthy market
But that game is literally designed with forced diversity in mind and extremely gimmicky one-note characters everywhere because somebody thought having insane amounts of them would lend well for writing
Jose Nguyen
...
Jonathan Wilson
But it had a gimmick. It was just a super boring game made by people who were too incompetent for their own good.
Hunter Thomas
Just because you're making the game you want to make doesn't mean you should spend an assload's worth of money on a concept that'll only appeal to a specific niche. Shiny artstyle can only drag in so much.
>This is Wayfoward waifu trash, how did it fail? >developed by Lab Zero
>Any Forums likes to pirate games >Any Forums finally makes their dream game that is supposed to make them billions, their "billion dollar idea" game >everybody just pirates it and Any Forums doesn't make any money >Any Forums never admits he was wrong
Jaxson Perez
>tfw my favorite indie games don't get the recognition they deserve
I mean i'm sure the team that made it are happy and proud of their work but it fucking sucks
Kayden Lopez
Skullgirls was better and they were right to come crawling back to it
Zachary Gutierrez
I don't think anyone at Lab Zero really WANTED to work on this. Considering how fast they practically left it behind. They rather give DLC for a fighting game that's almost over a decade old
Julian Baker
>i'm sure the team that made it are happy and proud of their work They definitely aren't. They abandoned it mid-DLC and there ended up being several promised updates that never happened. They probably saw it as a sinking shit they were glad to have an excuse to abandon
Ryan Bell
He must have assumed Wayfoward only uses one art style and that they're the only ones who use it.
Nathan White
>They rather give DLC for a fighting game that's almost over a decade old In fairness Skullgirls has always had this vague feeling of being borderline unfinished
Jackson Lewis
I hope the crowed funders who gave them money to put their own characters in the game get a refund for them getting canceled.
Jeremiah Rodriguez
>a crowdfunded copy of Valkyrie Profile with trendy "culturally diverse" character designs mixed with anime and fanfiction tier writing >a product of "pouring one's heart into" a creative venture None of that stops me from wanting to tongue Ginseng's asshole, but you have to know the difference
>"don't try to make a game for other people or do popular stuff just be yourself bro" Except they did try and make it for other people with altered character designs from the demo that alienated the already extremely niche audience this game was aimed at.
Connor Smith
I wonder what that 20k playable character was even going to be
Jason Lee
When it first released i thought it was just a demo.
Nicholas Thompson
Why's that?
Bentley Sanchez
You have to make it good too.
Jace Morales
But user, that's where her crap comes from.
Jose Moore
>nah bro real making a game for yourself has never been tried, if they REALLY did it then it would've worked Stop, just accept that indies are driven by memes, that there are no successful indie games that weren't banking on memes hard, or fulfilling a known vacuum
The roster just felt too small to be a full game to me.
Christopher Thomas
This game bombed so hard they had to cancel putting Shovel Knight in it. Don’t know how they managed to do it but impressive none the less.
Connor Harris
I think it was actually explicitly unfinished at released, there were multiple characters who were meant to be in that they had to do a crowdfunding campaign to finish
Daniel Scott
They also have to be good, most indies only sell through word of mouth, some have transcended that but even established developers like Edmund McMillan can release something that does pretty mediocrely if its not liked enough (Bumbo, the end is nigh). There's even some that don't really have much novelty to them like Hollow Knight but still do insanely well because their target crowd liked it that much.
Bentley Wood
Nice way to "no true scotsman" the thing, when the shit advice fails because it's wrong then just blame the game not being "good" despite the fact more shitty indies succeeded than good ones
Dylan Martinez
They also had to cancel putting Annie in it, who they for some reason had as the playable Skullgirls representative even though she was essentially a background character at the time
Indivisible was shit though, there is luck involved, but largely lots of really popular indies I'll at least admit they're alright
Austin Hughes
the character designs were neat and the basic concept behind the battle system was interesting but in the end it was just mindless button mashing combat with an empty overworld littered with out of place fursonas and other kickstarter degenerates
i know many people that played indivisible but not a single one finished it because of tedium
An easy way to make your indie game more popular is by ramping up the artificial difficulty like crazy and get an army of zoomers to call everyone who doesn't like it "filtered"
Robert Hall
I bet these characters were the largely the only reason they got any funding and they didn't even put them in.
Dominic Ortiz
They still don’t have the actual Skullgirl playable
Noah Johnson
I bought it for 5 bucks. Couldn't get past the intro. Didn't even finish the fight against the sword guy that kills your dad. Voice acting and anime tripe was so bad I literally closed the game and uninstalled