Weapon Durability

>Weapon Durability

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git gud

zelda reset the counter

>T. Homosexual

it makes the game more challenging and more varied

Literally give me a single defense for weapons not just being indestructable like every other fucking Zelda game.

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>like every other fucking Zelda game.

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>>like every other fucking Zelda game.

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>he didn't complete the trading sequence

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The Giant's Knife is not Biggoron's Sword, RETARD

What duplicitous posts. Stop making bad faith arguments. Those weapons are designed to replace them with the better variant. You aren’t supposed to use them.

Anyhow OP. Just use Cemu and your problem is fixed.

>You aren't supposed to use the Razor Sword, the coolest 1H sword in the game

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No disagreement that the Razor sword is dope, but they clearly didn’t want you using a sword 20 times and having it break.

It serves the same purpose as a 2H weapon for Adult Link and is indestructible

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The fact that you get a large variety of them instead of one or two, with varying levels of strength and other attributes like range and elements. Durability creates a balance between the stronger and weaker weapons. And you get so many just by playing casually, it's impossible not only to run out, but not to constantly fill the inventory and have to throw some away or ignore new ones. So what the fuck is some people's issue with weapons having durability?

And this excludes the Giant's Knife's existence how?

>So what the fuck is some people's issue with weapons having durability?
Dunno bout them, but i sometimes get miffed if i need to fight the rock boss and didnt bring a hammer or hammer adjacent weapons. Elsewise, thats it. Arrows are also somewhat scarce, but you get a million weapons over your travels that the only ones that you kinda wanna keep since its too nice to use is the champion weapons.

I remember somebody making a post about weapon durability.
it boiled down to this: weapon durability is good if the game actually focuses on resource management and not just a "fuck you change the weapons" button.
for example, let's say you have a game where avoiding combat is optimal. you can get into combat but you have limited resources for combat. there, durability makes sense as you can't just unga bunga your way through everything. you have to keep track of how much you use each weapon.
but in a game like breath of the wild, where combat is a major part of the game? weapon durability sucks, it only bloats the game up. it doesn't even have anything unique going for it, like being able to make weapons out of fragments of broken weapons.

>Cherrypicking

>we have lots of great weapon ideas!
>Cool, let's pick a few out as Link's weapons
>How about we pick all of them??
>But won't the inventory be crowded or many of them be redundant
>That's ok, we'll make them temporary - destructible
>But don't players hate that?
>Yeah but the designs we made are really cool
>Ok, destructible weapons it is

>Moving the goalposts

And? That's not a reason for making them break after 10 fucking hits. It's also extremely annoying to have to manually go into your inventory, pick out a non-broken weapon after the one you were just using broke, only to repeat the process after the next 10 hits. Countless games like BOTW have the same weapon variety WITHOUT durability and guess what? NOBODY FUCKING COMPLAINS.

It adds absolutely fucking nothing and it'd only be a positive if it were removed. It just wastes fucking time and is extremely fucking annoying. Stop defending it.

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I take advantage of the map and always mark good shit so it's never an issue after 30 minutes of playtime. If anything the basic ass combat system is the worst part of the game, fucking OoT has more engaging combat

Weapon degradation is fun if handled properly. Weapons degrading in prey 2017 feels more natural than having a invincible set of gear that you never need to pay attention to. If only BOTW took the concept further with armor degradation as well.

What if you just 1 or 2 weapons and they never broke instead of a bajillion weapons that break in a few hits?