Why was it so soulless compared to 1 and 2?

Why was it so soulless compared to 1 and 2?

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They are going cretively bankrupt
Sekiro was fresh enough but this and Elden ring just look like the same

Demon's, Dark 1-2, and Bloodborne in a blender, mixed with grey/brown hues and an awful lack of properly lit indoor areas.

I like all the Dank Souls games and Sekiro

I don't get why 3 is the bait threads target all the time at least diversifie it

why did you download the same image twice

>why is the most played game getting all the bait threads
Retard

No need to be rude

because from found their cod/pokemon/far cry

It lost its hardcore identity. From sold their soul for casuals and normal fags.

It is the most mechanically sound and consistent DaS of them all, although that's not that hard to beat DaS 1 in anything.
3>2>1

Sekiro was a single player with a combat gameplay / character spec design design that ran a mile deep, but 1 inch wide, with poor replay value. Meanwhile Dark Souls games are multiplayer games with a combat gameplay / character spec design that runs only a few yards deep, but is a mile wide. They are very different approaches to gaming.

There's basically 1 way to play Sekiro. One build. One character appearance. If you like it, it's sublime. What is there is so very well done. But meanwhile in DaS you can specialize in completely different types of weapons, magics, shields, and defense vs. offense vs. buff / heals and durability as a strategy.

And DaS1 was soulless compared to 1 & 2 only in the sense that you Any Forums parrots think anything is soulless: Because it was the best, and most successful, and best looking. So of course, the world loved it, meaning you controversialist angsty little teenagers have to hate it on general principle.

>It is the most mechanically sound and consistent DaS of them all, although that's not that hard to beat DaS 1 in anything.
>3>2>1

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3/BB > 2 > 1 > DeS
Deal with it

Unironically the color pallet. It just has a bad psychological effect on players.

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I'm not shitting on it, just calling it lazy.
From has showed us they can bring new gameplay concepts to the table, yeah sekiro was too restrictive but they could have improved on it instead of going back to Dark Souls 3

>bonfires every couple of minutes
>insane amounts of healing available
>no challenging level design
>bosses require no strategy besides "roll"
>builds massively homogenized so that playthroughs barely feel any different
>progression is almost entirely linear
The game sucks

Name some bosses from the previous games that required strategy besides "roll"

>>bosses require no strategy besides "roll"
What strategy did bosses in ds1 require when you could just use a shield and tank everything

Dev was unironically rushed
Go look at the leaks/cut levels. Game was intended to be twice its current size with different lore and world state mechanics. The reason its remembered more fondly is due to the ai not being piss.

>>bonfires every couple of minutes
better than special snowflake bonfires that can't be quicktravelled to
god dark souls 1 was so fucking bad

Executioner's Chariot. Pursuer. Capra Demon.

2 was objectively the best and most Demons Souls-like souls game. This is inarguable fact.

>Lost lilith
>gwyndolin
>pikachu and snorlax
>Priscilla

What? All those bosses you can easily defeat by dodging, unless you're talking about Chariot having you hit a lever first which doesn't really negate the fact that you can roll to get out of taking damage
How the fuck is Oreo & Smooch not a "roll to win" fight? You roll if one of them attacks you and hit back
And are you really gonna praise Bed of Chaos?

Lol, lmao.

Over correcting

It really was. 3 is a decent enough game, but ultimately pretty shallow. Just doesn't have that same soul. Where you feel like you're adventuring and methodically problem solving.

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It has the most polish but the least story, variety, and creativity. There's not one thing memorable about it except the swamp, which was ass

Agreed. And it's obvious ER is recycling a whole ton of animations, designs and other assets from DaS. Even all the mechanics and stats are literally the same. And let's not forget the name. Dark Souls' original name was supposed to be Dark Ring, but Miyazaki couldn't use it since their international advisors explained to them what a dark ring really is in English. Elden Ring is in a kind of weird place that it's basically just a re-release of Dark Souls, but closer to what they had originally intended, which as it looks like is actually really close to the Dark Souls we already had.

Still it's all semantics. Whether it's Elden Ring or Dark Souls 4 with a new name, it doesn't really matter. At the end of the day DaS1 and 3 were some of the best games I've played in 10 years, and despite so many attempts to copy their success, no other titles by other companies have come anywhere even close. The arcadey Nioh 2 or the clunky waifumaker Code Vein were fine in their own right, but failed to capture the smooth, dark, simple and effective brutal feel of Dark Souls.

I know I'm going to have so much fun with ER.

Missing the point. When people say 3 bosses are roll spammy that doesn't mean rolling was never a tool before.

it's just not fun. enemies are tedious, each with its own
>trololol you weren't expecting that 300ms extra attack delay were you faggot
moveset. the environments are also too bland