How do we fix battle network combat?

How do we fix battle network combat?

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Who said it needed fixing?

I think Battle Network 6 had it mostly right, if not 3.

Make it faster:

youtube.com/watch?v=0ZZuo7Xpmqs

damn, BN was way ahead of its time

really don't know what's wrong with the combat system of MMBN, I can't think of a single thing that bugs me.
I wanted to like this game, but something about the game's style bugs me. It looks like so many other indie rougelikes.

Why not slower, but with greater focus on tactics and synergy?

Because brain activation go brrrrrr

I liked the idea, but I don't like this game's execution visually. It just looks like every other rinky dink indie pixel shit.

Make the custom screen forcibly activate even in pve

Greater deck manipulation than just fstgage and its variants

Disable the Buster so Buster Only fags learn to use chips.

>dude graffix
son of a bitch is this really the mmbn thread?

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>roguelite

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If you insist

They already did.

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Too bad it concluded with areaeater spam

Great that it's building off of the battle system, a total utter fucking shame it looks terrible visually. Inti Creates should make a Battle Network clone.

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every mechanic involving chip selecting / chaining feels shallow.
chaining attacks is fun. make me put in mental energy and get out a bunch of chips in a single hand

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They really should.

There's a disconnect between the drawing and playing in battle network's combat. One step from eden tried to fix it, but it hasn't done too good of a job on that department.

Good thing gave an answer to the issue