So... how's that game coming along? You ARE making a game, right?

So... how's that game coming along? You ARE making a game, right?

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o3de.org/
docs.unity3d.com/ScriptReference/Input.GetKey.html
docs.unity3d.com/ScriptReference/Transform.Translate.html
youtube.com/watch?v=4HpC--2iowE&
docs.unity3d.com/ScriptReference/Collider.OnTriggerEnter.html
twitter.com/SFWRedditGifs

>no subscriptions
>no royalties
>no upfront costs at all
>source code universally free and open for all

o3de.org/

Are you coming home?

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Yeah but I also got stuck in a fail program that I’m too deep into to escape without serious consequences. So I can’t work on it as artistically as I want to.

why is substance so shit at exporting textures to unreal?

how is this better than godot?

Godot is a great 2D engine, but O3DE is a lot further along with 3D than Godot is right now.

It's the open-sourced successor to Lumberyard that Amazon donated to the Linux Foundation, which in itself is a fork of CryEngine.

I can't focus or commit to anything. I must've started at least five video game projects but haven't finished a single one.
At least I know what's wrong with me now.

>five video game projects
*in this year alone

For me it was like 20
And the one project that got far had a shit codebase that fucked it

>CryEngine

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>So... how's that game coming along? You ARE making a game, right?
No. First I have to make a library, then make a game development tool based on it and then I can just make game.

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>Action packed trip to Detroit
THEY BETTER GIVE YOU ROBOCOP ARMOR FOR THAT

Unity or Godot
also whats a good coding tutorial that's not an hour long

No I'm going to keep using lumber yard because the name sounds better then o3de

>1h long coding tutorial
there isn't

I'm working on my first boss battle. It's coming along quite nicely.

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>fork of CryEngine
This thing was awful and undocumented

Will fit right in with other FOSS projects then.

use unity to get a feel of gamedev before going into other engines.
Follow the official unity tutorials. They're very good and well made.

As an assignment so that you become motivated.
Make a moving cube that you can control with WASD.
When it hits another cube with the tag "Collectible" it increments an int named score by 1.

Tip on the things you'll need

[Movement]
docs.unity3d.com/ScriptReference/Input.GetKey.html - Holding the buttons WASD
docs.unity3d.com/ScriptReference/Transform.Translate.html - Combine this with the input script

OR follow this youtube tutorialyoutube.com/watch?v=4HpC--2iowE&
>inb4 brackeys
the tutorial is fine.


[Triggers]
docs.unity3d.com/ScriptReference/Collider.OnTriggerEnter.html - Trigger for the object you need to colled . HINT : You are the Collider "other". Put "Click the checkmark - IS trigger for triggers". Put a normal trigger on your character with "is trigger not checked"

Your first game is always the best experience.

What's Renpy like?

Very easy for VNs
Very hard for anything else

mighty aswell go with Godot if that's the only crap you care about

You can sting up a lot of dialogue and character sprites in a simple way.

Thanks user!

does GDScript 2.0 improve performance?

You are using GDScript wrong if you need to optimize that code. Just write routines that run every frame in C++.

progress has been great, at the expense of all my sleep and sanity. getting ready to release my first gameplay trailer ever by this weekend. it's nerve wracking, to say the least!

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