Name something you'd like to see in BotW2

Name something you'd like to see in BotW2.

>optional superbosses

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every game should have optional superbosses

my dick and balls lollll

>A release date.

user THIS IS YOUR MOTHER PLEASE REMOVE THIS COMMENT RIGHT THIS INSTANT

Underwater exploration and fishing (with fishing rods)
Based.

>optional superbosses
That's a good one.
I want themes temples.

A good gam3

whole game being playable as donkey kong

>recurring antagonist/rival fights
>learnable combat techniques
>something to do in the sky when ur falling from the floating islands to the ground
>sex with paya 2

obvious shit everyone wants
>actual dungeons
>more enemy types
>better enemy combat ai
>more collectibles

something to find other halflife 2 physics puzzles. rewards other than spirit orbs.

The open world isn't dreadfully empty

Pregnant Zelda

And more seriously for her not to get fucking kidnapped in the first five minutes and have her be a part of things.

Actual dungeons, heart pieces again, remove shrines forever.

More Zelda and less Ubisoft.

Guns

Era faggotry out and stay out. Zelda belongs in the cage or asleep until the last 5 minutes.

Optional superbosses would be a great addition but for the love of Christ, I really want them to stop using the guardian/Sheikah aesthetic. Talus and Hinox's were great but the Zelda team usually handles these type of monster designs way better.

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Water temple like from ocarina of time with difficult puzzles
Also some actual fucking music

cool secret lore shit but sadly data miners are the biggest faggots on earth and spoil everything even before a game comes out

>Pregnant Zelda
You're joking, but I'd like to see how Hylia's power transfers from Zelda to Zelda.

>I'd like to see how Hylia's power transfers from Zelda to Zelda.
via Link's throbbing cock

why is lynel listed as an enemy when it's clearly a mini boss

Seamless underground dungeon areas with unique enemies, items, bosses, music, etc

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Because it's just an enemy. It's not a mini-boss. Sure there are only a handful of them on the map, but he's just an enemy.

less Zelda considering the worst parts of BotW 1 (the awful champions, the generic settlements, forcing Ganon, being too afraid to age Zelda showing how many sacrifices were made, Master Sword again) were because they couldn't abandon Zelda shit. The most creative thing from the whole endeavor was bringing back the Rito

Kys

You could already see them, exactly the same size as the real thing

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Breath of the Wild would have been a better game than The Legend of Zelda: Breath of the Wild

I wish instead of the Tests of Strength at least one shrine could've been a unique boss for each region.

Hinox, Talus and Molduga all have a theme different from normal encounters
and have the nameplate on top of the HP bar.

Actual dungeons
Towns that aren't shit
Items that don't break

Whips/flails as a melee weapon type
Slingshots as a ranged weapon type, that can be used without ammo because rocks
Crossbows as a ranged weapon type
Muskets as a ranged weapon type
Hookshot/Clawshot for exploration, disarming, and gathering
Remote drone beetle from SS as a rune
Climbing gloves/digging claws for climbing in the rain or gathering items from underground
Diving suit for underwater exploration
A more customizable player home
Adventuring companions
Everything else is pretty common to want

stone grottos

Shit taste, the Shiekah-tech is fantastic. Making Link to magitech Raiden is the best part of the game.

>malice machines son

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You will never be saucy