The average Japanese Third Strike player

The average Japanese Third Strike player

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A British pub patron?

cute dog

>tell me about this "Super Saiyan God"

The average British Akuma player

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Homie is 100% brain...

B-BEERUS SAMA
I... I....
I KNEEL

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why's it so angry?

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>The average Zangief main

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>the average zoner main

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Kek

>When talking about Zangief, Okamoto explained that the character was very powerful at first, but a "Zangief expert" who played at a local arcade would cause Capcom to reconsider the fighter's strength.

>"There's an arcade called Chateau EX in Kyobashi," Okamoto started. "There was a player known as the 'Zangief expert.' We had a location test there."

>Okamoto notes that location tests — where a build of a game is put into a public place to see how it holds up with the masses — were used to check how the game would perform in an arcade setting. Though he says that location tests are often used to gauge whether a game will be a hit or not, Capcom knew that the Street Fighter 2 series would be, so these tests were mainly used to help better balance the fighters.
"Regardless of how much we balanced Zangief in-house, this one Zangief expert would win all the time," Okamoto said.

>Capcom would send employees out to these location tests to take notes on how characters were faring against one another. The calls back to HQ reported that Zangief was strong, explaining that one Zangief player had won 85 times in a row at one point.

>Gief's incredible strength made arcade-goers afraid to take him on, and naturally, this meant that Capcom had to continue to tweak him until he was at a regulated point.

>As a means to put a stop to these reports, Capcom sent three of their own strongest players to the location test to defeat this unstoppable Zangief expert. It didn't end well, however, as Okamoto says that they received calls from these staffers saying, "We're getting our butts kicked."

>It was at this point that Okamoto was determined to end the reign of terror. That following day, Zangief was adjusted to be less of a threat, and this continued on for several days until he was no longer winning as much.

>What fans got as a result when the game shipped was a version of Zangief that they considered weak. "We had actually adjusted him fairly, but players felt it was an unfair balance," Okamoto recalls.

>While you might be thinking that we're just assuming Zangief was nerfed heavily because of this one single player, it's actually more concrete than that. Okamoto flat out says that the Zangief expert is the reason the character ended up being adjusted and considered weak for so long.

>"Assuming that player is watching this now... It's your fault Zangief became weaker," Okamoto exclaimed. "But thanks to you, he has become a specialist character throughout the series."

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And this is why you should NEVER balance anything around retarded one-in-a-million players.
As a game dev I'd never listen to any retarded player feedback and just do what I felt is best because players are either extremely retarded and don't know what they want, horribly biased towards their own picks/against picks they don't like or straight up nutjobs like this guy that ended up being the reason for Zangief being nerfed into the fucking ground and worthless for 99,99% of players that aren't one in a million autistic psycho.

>As a game dev I'd never listen to any retarded player feedback and just do what I felt is best
ngmi

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good one

kek

>I do play as Sakura and Makoto exclusively, what gave it away?

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I already made it, since I'm a game dev and my game sits at 88% very positive rating on steam and already sold over 250k copies.
And I never listened to retarded player feedback, only my dev team.

>since I'm a game dev
yeah you told us

>Kurodas mom came into his room with a knife telling him to kill himself with her

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Pinky and the brain.