Unjustified "black sheeps"

ITT: Post games that have no business being regarded as the 'black sheep' of their series

Dragon Quest VI
>three overworlds
>moderate story focus, heavy on exploration
>doesn't spoonfeed shit to you
>one of the hardest main story bosses in the series
>8 party members + monster recruitment
>classes
>sizeable post-game content
>great atmosphere
>killer graphics and aesthetic for the SFC
>one of the greatest, if not the best soundtracks in the series
This game was like a culmination of every thing Dragon Quest up to this point, it's one of the best games in the series. People bitch about getting lost but if you've played DQ2 or 3 beforehand you should have literally no issue getting around in this game.

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I love DQ6, one of my favorites. Good taste, user.

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This game looks gorgeous on the SFC, so does DQ3.
Best looking games on the system.

Why do I get the feeling you're skinning the surface of what people liked about this game?

*what people didn't like about this game?

It's really not that bad. Fuck, it's leagues better than 2, 8, or 15, linearity doesn't men bad

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Zelda II is the best Zelda game

I really enjoy the characters. I think the middle is where it's lacking, but otherwise I really enjoyed it

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youtube.com/watch?v=dAT6EPJTyBs
Also, Brave Fight should have been the boss theme, at least for the major ones. I was very glad they brought it back for XI

i dont get the hate either. im playing this now and i enjoy it more than basically any of the others. i think the graphics (on super famicom) are actually still quite good and its an appealing style.

DQ6 is singlehandedly responsible for making DQ magic shit.

I want to play this version, but the English patch is incomplete. Is it at least the main campaign playable or will I have to deal with constant glitching/freezing?

Oddworld Munch's Odyssey, one of the most unique platformers ever, mixing RTS+Collecathon

The vast majority of the game is translated and there's only one freezing bug, don't view your entire party's stats at once.

People who put MM6 on a higher pedestal than 7 or 8 just because one is 8-bit and the others aren't are the worst. 7 is one of my top 3 in the Classic series, even above 9.

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I don't like 7 or 8 because they play worse than the 8 bit games. 6 is much better than either.

Pic related. Honorable mentions go to DMC1, 3, 4, and 5.

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Yeah, now how about you let me talk about what's wrong with the game instead of assuming I have problems with it for no reason.
>most dungeons are very mediocre: the most memorable dungeons are mostly pre-job, with the final dungeon and Jamirus' dungeon being exceptions
>classes are % modifiers on base statistics, which means that doing the logical thing and pointing characters towards their natural roles results in mage leaning characters die to omnipresent AoE and unga bungas get even more unga bunga with no downside
>spellcasting for damage is fucking awful outside of dropping Magic Burst nukes
>skill system is ridiculously broken and using it halfway competently enables brainless play for a lot of the game
>building on the above, class balance is really, really bad and it takes a lot of time to dig yourself out of a bad job hole
>bag, wagon, and enabling everyone to heal nuked the resource management part of DQ out of existence
>game kneecapped the AI from using items because the game gives you crazy powerful spellcasting items before you even get jobs. DQV already solved this problem by allowing AI to use items at half strength

It's literally DQ3 on crack. How could it be bad?

No, it fucking isn't.
MM6:
>if you move Blizzardman to the right of Flameman, every RM on the stage select would be displayed in the weapon-weakness order
>only Blizzardman and Centaurman have distinct attack patterns, and really only because they don't jump. Nearly everyone else is just high-jump > weapon over and over
>only Flame Blast, Silver Tomahawk and Centaur Flash are worth a goddamn as weapons
>sliding isn't right, scrolling isn't right
>can't go two screens on some of the castle stages without having to switch Rush Forms and you need to go through the menu and skip what you can of the animation each time, only the Complete Works release with a dedicated button for Form switching makes this tolerable
Literally the ONLY thing MM6 has going for it is a good soundtrack, it's the weakest Classic game outside of MM2GB.
I can understand disliking the way 7 and 8 split up the RMs like the Gameboy titles, or maybe the gimmicks of some of the individual stages, but I really hate MM6 and feel putting MM6 over either of the others is just blind favortism to format over design, and that mindset held the series back for nearly a decade before 11 actually did something new.
But then, that's why I used 7 and 8 as a response to this thread in the first place.