ITT: Post games that have no business being regarded as the 'black sheep' of their series
Dragon Quest VI >three overworlds >moderate story focus, heavy on exploration >doesn't spoonfeed shit to you >one of the hardest main story bosses in the series >8 party members + monster recruitment >classes >sizeable post-game content >great atmosphere >killer graphics and aesthetic for the SFC >one of the greatest, if not the best soundtracks in the series This game was like a culmination of every thing Dragon Quest up to this point, it's one of the best games in the series. People bitch about getting lost but if you've played DQ2 or 3 beforehand you should have literally no issue getting around in this game.
youtube.com/watch?v=dAT6EPJTyBs Also, Brave Fight should have been the boss theme, at least for the major ones. I was very glad they brought it back for XI
Owen Ortiz
i dont get the hate either. im playing this now and i enjoy it more than basically any of the others. i think the graphics (on super famicom) are actually still quite good and its an appealing style.
Ryder Ramirez
DQ6 is singlehandedly responsible for making DQ magic shit.
Robert Edwards
I want to play this version, but the English patch is incomplete. Is it at least the main campaign playable or will I have to deal with constant glitching/freezing?
Josiah Morris
Oddworld Munch's Odyssey, one of the most unique platformers ever, mixing RTS+Collecathon
Joseph Thomas
The vast majority of the game is translated and there's only one freezing bug, don't view your entire party's stats at once.
Nolan Scott
People who put MM6 on a higher pedestal than 7 or 8 just because one is 8-bit and the others aren't are the worst. 7 is one of my top 3 in the Classic series, even above 9.
Yeah, now how about you let me talk about what's wrong with the game instead of assuming I have problems with it for no reason. >most dungeons are very mediocre: the most memorable dungeons are mostly pre-job, with the final dungeon and Jamirus' dungeon being exceptions >classes are % modifiers on base statistics, which means that doing the logical thing and pointing characters towards their natural roles results in mage leaning characters die to omnipresent AoE and unga bungas get even more unga bunga with no downside >spellcasting for damage is fucking awful outside of dropping Magic Burst nukes >skill system is ridiculously broken and using it halfway competently enables brainless play for a lot of the game >building on the above, class balance is really, really bad and it takes a lot of time to dig yourself out of a bad job hole >bag, wagon, and enabling everyone to heal nuked the resource management part of DQ out of existence >game kneecapped the AI from using items because the game gives you crazy powerful spellcasting items before you even get jobs. DQV already solved this problem by allowing AI to use items at half strength
Logan Long
It's literally DQ3 on crack. How could it be bad?
Grayson Long
No, it fucking isn't. MM6: >if you move Blizzardman to the right of Flameman, every RM on the stage select would be displayed in the weapon-weakness order >only Blizzardman and Centaurman have distinct attack patterns, and really only because they don't jump. Nearly everyone else is just high-jump > weapon over and over >only Flame Blast, Silver Tomahawk and Centaur Flash are worth a goddamn as weapons >sliding isn't right, scrolling isn't right >can't go two screens on some of the castle stages without having to switch Rush Forms and you need to go through the menu and skip what you can of the animation each time, only the Complete Works release with a dedicated button for Form switching makes this tolerable Literally the ONLY thing MM6 has going for it is a good soundtrack, it's the weakest Classic game outside of MM2GB. I can understand disliking the way 7 and 8 split up the RMs like the Gameboy titles, or maybe the gimmicks of some of the individual stages, but I really hate MM6 and feel putting MM6 over either of the others is just blind favortism to format over design, and that mindset held the series back for nearly a decade before 11 actually did something new. But then, that's why I used 7 and 8 as a response to this thread in the first place.