Why do retards want games to be 500 hours long? I'd rather play a game I can finish in one or two sittings that's actually fun instead of a long game that's mostly boring filler.
Why do retards want games to be 500 hours long...
>Why do retards want games to be 500 hours long?
Because the modern gamer puts how much he can consoooome and graphics over everything else, also i really want their fucking costumes they are cool as shit
>content bad
bigger number = neuron activation
it's natural to want good times to last longer, if you don't understand that then you live a miserable existence
5 hours of god-tier vidya >>> 500 hours of monotonous shit
I don't want a game to BE 500 hours long, I want a game to be entertaining for 500 hours.
If the game is boring then length is rarely the problem.
children and neets who can only afford one game at a time so they need to squeeze as much 'enjoyment' out of them as possible - this equates to grinding, collectathons, and repetitive chore gameplay just to pad out the playtime.
500 hours of god-tier vidya >>> 5 hours of god-tier vidya, now fuck off
Yeah but then they play it for only a few hours and move on to the next big game thats releasing.
>500 hours of god-tier vidya
post one
>500 hours of god-tier vidya >>> 5 hours of god-tier vidya
and all the other things that never happen
acquire (good) taste
>can't even name one
Now fuck off you pitiful retard
left 4 dead
Because 99% of games are shit, so we want good games to last long enough for the next good game to come out because we need a constant drip feed of dopamine to satiate our brains that are burned out by the post industrial rat race world
Retarda equate game time with money
As in a 30h game that costs 60usd is better than a 15h game that costs 60 USD and waaaay better than a 5h game that costs 60usd
Crusader Kings
Total war
its ironic that gamers don't even finish games, yet demand for them to be like 30+ hours long
Rimworld, Kenshi, Dwarf Fortress, Project Zomboid, Cataclysm DDA, Factorio, Stellaris, Star Sector, Crusader Kings 2/3, Mount & Blade: Warband, etc.
Same thing microtransactions and nfts are a thing only instead of money for devs, its comfy gametime in comfy gameworld for gamers
Maybe, iunno
Man I bet you felt really intelligent typing that.
>I'd rather pay $60 for two hours of shallow entertainment than for 100 hours of deep gameplay and narrative
Zoom zoom.
>500 hours long
too short, that's why i play endless games like 4x, sims, builders, engineering, sandbox, etc. i can't stand linear games anymore and most open world stuff holds your hand way too and encourages instant fast travel teleport shit.