Will the dust ever settle for the shit show this game is and was?

Will the dust ever settle for the shit show this game is and was?

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i believe the lack of responses to this thread indicates the dust has in fact settled.

*kicks up the dust*
this was better than hotline miami 1, better OST too

what was the shitshow? I don't know if I am aware.

We are also in wild hours where everyone is having fun in their eceleb and porn threads.

It's alright if you view it as a very polished fangame with harder levels.

thats 24/7

Yeah, but at least during the day we have jammies at least TRYING to do their job. And even then you need to send a report.

they honestly
don't

Saying the sequel is "bad" is just the usual Any Forums contrarian fare, trying to stir shit up where there is none to be had.
It expanded the story, characters and the gameplay. The first game was a freak hit but the end of the saga pulled it all together exquisitely.
youtube.com/watch?v=IcgmmBEEHsk

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It was great.

Fuck you and your dust.

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This video was actually what caused me to make this. I do kinda agree that they probably should have made "Normal" hard and make a more easier normal difficulty. I think the game is alright, but having to throw everything the first game taught me was a strange move.

Absolute brainlet. HM2 has one of the worst stories in all of gaming. You can't refute this.
The level design is objectively godawful.

I see the second game as a sort of foil to the original.

If I were to play one of the games rn, it would be original. Movement feels great, combat is fast, music is nice. Can casually clear it in an hour or less.

However, the second game has an excellent OST and a compelling narrative, but lacks the same combat feeling as the first. I hate the movement in 2. Some levels are outright brutal. The level design really was supposed to contrast with the first game. The whole theme of "Do you like hurting people?" is far easier to accomplish in the first than the second.

Playing as Alex and Ash was cool too.

HM2 is outright better than HM1 bar a handful of levels with annoying level design choices.
>Dead Ahead
>Death Wish (mostly Alex's floor)
>Stronghold
>Casualties
and even then most of the levels I'm personally suggesting I'm thinking of one specific room and/or floor that was annoying. Richter's levels for example I feel are the most like "hard mode HM1" which works for myself since they're happening at the same time as HM1 and given they're so short I don't have an issue with them. Dead Ahead had that intro to the gun guns with cover in the 2nd area which is a pain, and a really shitty entrance into the 4th area I believe, Death Wish Alex's floor is always a pain in the ass for me, Stronghold/Casualties suffer from the various annoyances of the Hawaii levels and the only time I think the [WINDOWS] shitposters have a fair point when not counting extremely specific floors and rooms in other levels. Besides that, pretty much every single level is significantly more compelling to play than HM1.

t.replaying both games this week, finished HM1, and up to Release/the prison riot in HM2 now.

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they should a hotline miami movie with Ryan gosling and Adam driver.

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>story

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Thing is, it's bad level design is rampant, it's not just a handful of levels, the game starts throwing busted level after level at you. And they're specifically annoying in the worst possible way -- where the levels are intentionally forcing you to have to cheese them, and abuse things like your camera so you get shot through a few broken windows from 2 or 3 screens away.

I actually think HM2 did better with the mask system, and i liked some levels a ton if nothing else for being individually very memorable set pieces, but I think the way the game starts just deteriorating hard there by the mid to later levels makes it feel more enraging than satisfying.

>the game starts throwing busted level after level at you.
not trying to shut you down, but not counting the ones I listed before what would you consider a busted level?

can't remember all of 'em exactly, but on quickly looking back at a playthrough recording, i'd say somewhere around scene 11 the levels virtually all start to repeatedly just be open rooms with way too much visibility in the form of long stretches with no obstructions and rooms composed primarily of windows.

This game was a trip to my 13 year old self. Glad I bought it.

The level design is so bad it's no surprise the devs have gone on to say they never wanted to make a second game to begin with, which is why this one ends with a nuke going off to ensure they don't have to