When exactly did Rare fall from grace?

When exactly did Rare fall from grace?

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It never was in grace. They made shit games since the NES days. Codemasters level crap. Then they hired out some talent for the N64 era, made two good games, and those people promptly left after their contract was done. And they went back to making B quality crap. Then Microsoft bought them and they still make the same B quality crap.

The hype for Rare is literally just DKC, DK64, Goldeneye and Perfect Dark. And half those games suck.

microsoft

Banjo Kazooie nuts and bolts

Blast Corps

1999

This is what brand cultists tell themselves

Conker was their magnum opus.

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>fall from grace
? they were poached and murdered.

1999-2004 was the Rare dark ages save for Perfect Dark.

Their Kinect era.

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>JollyJack
You're probably well aware of who this is and how he's relevant if you're posting his artwork, but if you're not, I suggest you go look up some gameplay of Klungo's arcade game from Nuts 'N' Bolts and check out the areas of the screen surrounding the game itself.

Why'd Microsoft buy them and then barely fucking use them?

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Rare was falling apart when Microsoft was buying them. Half the developers were in the process of leaving. After buying them, they basically had to rebuild them by hiring a bunch of new talent. And that new talent could barely produce a game. In short, they bought a lemon.

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Viva Pinata and Kameo were actually really good.

The devs became tranny faggets of the worst kind and microsoft

all the people who had a spine left the industry for a better job, its only the absolute braindead, brainwashed goyim that stay in there thinking they have a future with videogames.

He did concept art of Nuts and Bolts and a Jet Force Gemini webcomic.

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>What could have been.

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I would do a lot of things for Viva Pinata: TiP and Banjo-Kazooie Nuts & Bolts to get ported to pc

I love Kameo but the alpha footage from the GameCube version looked a lot better imo.

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