>decent combat combined with expansive open world, environments, enemies >genuinely good art design and the lighting/texture work still looks gorgeous with good mods >fun, in-depth base building and crafting >can create a supply chain network between settlements and arm the provisioners with high end gear, watch them blow shit up in real time as they wander the world >world feels dynamic and alive with constant faction warfare and AI patrols blowing each other up in the distance
If you ignore this is a Fallout game and just enter it as “Bethesda RPG” it’s their pinnacle. New Vegas has great writing and RPG mechanics but it is utterly mind numbing to play and has nothing to offer once you’ve experienced all of the game’s quests. Great book, shit video game
>>decent combat combined with expansive open world, environments, enemies Yes >>genuinely good art design and the lighting/texture work still looks gorgeous with good mods No and No >>fun, in-depth base building and crafting LMAO >>can create a supply chain network between settlements and arm the provisioners with high end gear, watch them blow shit up in real time as they wander the world If they don't glitch out and get killed by bumping into cars >>world feels dynamic and alive with constant faction warfare and AI patrols blowing each other up in the distance This has been a thing since forever
Kevin Harris
this game isnt even an RPG
Lucas Foster
Base building is objectively fun in this game though. You have a huge amount of customization options, a huge variety of environments to build in and can also create things with mechanical functions Ie factories, combat arenas, etc
Carson Stewart
I just killed courser in the game. Not sure how long ive played, but the game definitely is great in terms of combat + open world. The main quest is quite ok as well. Also there's a ton of replayablilty in terms of changing to higher difficulty after knowing how the game mechanics works. In my opinion it's close to new vegas in terms of total enjoyment.
Charles Howard
>Great book, shit video game this is your brain on open world shitboxes.
Luke Hernandez
There is nothing like the battles in Fallout 4 in previous Fallouts and the crafting and weapon modding is genuinely awesome especially if you download weapon mods
And the art design is great like all Bethesda games
Jace Morgan
Not being snarky. Not even assuming this thread has any fans of Witcher series.
But why is Witcher III an RPG while Fallout 4 is not?
Levi Barnes
You wouldn't understand.
Bentley White
yeah, i don't get why Any Forums shits on it. i liked it enough to play through it multiple times
Jeremiah Martin
It glitches 90% of the time, the settler system doesn't work, and building defenses means jack when Raiders spawn inside your settlement >the crafting and weapon modding is genuinely awesome especially if you download weapon mods Weapon modding is shit when 90% of the weapon attachments just increase damage >And the art design is great like all Bethesda games It's the worst Fallout game in terms of aesthetics since BoS
Evan Allen
The Witcher 3 is an action RPG as is Fallout 4. Neither actually incorporate true character building and role playing that can be seen in games like Pathfinder or even something like Morrowind. The jump from New Vegas, which was the closest the 3D Fallout has gotten to being like a classic CRPG to Fallout 4 made the changes extra jarring, but on its own the game is extremely well made from a mechanical perspective. It would be far better with decent tier writing and role playing, but it gets ignored how much better it is in a lot of other areas
James Morales
>>decent combat combined with expansive open world, environments, enemies The combat is "passable", the variety in environments isn't that great and the enemies are pretty shit or nothing new. Fuck whoever thought it was a good idea to add in "Legendary" enemies. >>genuinely good art design and the lighting/texture work still looks gorgeous with good mods You're cooked if you think that everything looking like lumpy clay with some shitty foggy lighting is "gorgeous" >>fun, in-depth base building and crafting Go fuck yourself. >>>can create a supply chain network between settlements and arm the provisioners with high end gear, watch them blow shit up in real time as they wander the world Except this still doesn't matter because they die to stupid shit all the time or end up killing themselves, also enjoy having your settlements still lose unless you're around to defend it. >>world feels dynamic and alive with constant faction warfare and AI patrols blowing each other up in the distance That's not new, it;'s been a thing since 2008.
It's a shit game, with shit writing, with shit sense making, and shit dialogue. Nothing is memorable and it's no wonder people still play the previous games for a refresh every year.
Nathaniel Rivera
It's fuckin great. I look forward to the Chadout 4 threads in a few more years. See you there, kings.
>Weapon modding is shit when 90% of the weapon attachments just increase damage So you didn't even play the game
Evan Fisher
You keep saying “objectively”, but clearly don’t know what that word means
Jayden Howard
>the settler system doesn’t work! >it just glitches all the time!
These aren’t criticisms, these are just vague statements that don’t really apply most of the time. Shit works perfectly fine in my play through, using Sim Settlements adds a good amount of extra depth to the base building system without breaking anything.
Tyler Reyes
the settlement mechanics are unironically fun as hell but they kinda suck before charisma level 6 I remember seeing this idea that you would be able to build up the settlement into being self sufficient instead of having to save your guys from being kidnapped by raiders alot And remove like half the quests for them and make the minutemen into an actual faction, i cant even look at the word settlement and map next to eachother anymore without thinking of that nigger its like they put both too much and too little too emphasis on it
also are there any mods that make the gunplay of new vegas into something like fallout 4? it was actually pretty good as a shooter and going back to NV after it feels awful
Mason Perry
Yes i did you fag, most attachments just increase your weapon's damage, and maybe other stat like RoF, range or accuracy >But muh sights Realistically you only use the reflex sight unless you're a sniper >But muh muzzles Only silencers are useful, and just because of mister sandman
Thomas Russell
Fallout 4 is the only Fallout game on the Steam top 100 played list retard
Parker Collins
>These aren’t criticisms, these are just vague statements that don’t really apply most of the time. Are you shitting me?
If I want to play an open world shooter where I can base build F4 is still my go to. People bitch about the writing or whatever but have yet to provide me with a better game offering similar mechanics.
Tyler Howard
They also change magazine size, reload speed, ammo type turning pistols into sniper rifles.
The mods change literally every statistic of the gun
Colton Baker
oh snap, that means all criticisms don't matter
Brody Lopez
>YOU CANT SAY THIS IS A GOOD FEATURE BECAUSE IT UH GLITCHES AND STUFF >THERES JUST BUGS IT DOESNT WORK TRUST ME BRO
Caleb James
>turning pistols into sniper rifles Is this bait?
Jack Carter
Unironically yes
Brayden Reed
Yes
Noah Smith
Good morning sirs
Brandon Reyes
I simply don’t experience what you claim which makes your criticisms worthless; the mechanics are sound and work 99% of the time for me, so you just insisting it’s glitchy when it doesn’t apply is a worthless critique.
Of course people play it you retard, that's not what I was talking about. Whenever someone goes "I feel like playing fallout again" do you think they're going to pick up Fallout 4? No they're going to play 3 or New Vegas, or TTW.
Nicholas Bennett
did you join the nuka world raiders? who was your main faction? where'd you stick your main outpost? operators for me, all along the eastern coast. let strong crash there too. figure i'll give the pack a post or two just to boost the raider radio range. gonna have my nigga red eye blasting all the way out into the glowing sea
>turning pistols into sniper rifles >But only with the shitty weapons that you never used lmao
Ian Brooks
Only autists can replay New Vegas 17 times and not get bored. The writing is good and the quests are well made but that’s the ONLY thing it has going for it. They are objectively far less replayable than Fallout 4 on account of shit combat mechanics and no dynamic content
Nolan Hernandez
>can't bang Holly the horny ghoul >all dialogue options are "No", "lol no", "hell no"
I know it’s what happens, I was asking if it’s bait that you’re presenting it as a positive
Brayden Moore
lasers and plasmas can too. plasmas can even turn to flamethrower types
Tyler Smith
This, once you’ve done all the content in NV/3 there’s literally nothing to do or see. In F4 you can spend hundreds of hours creating new bases or grinding out enemies and it’s still fun because the core mechanics are well designed and focused around being enjoyable to play
John Walker
You literally cant make a decent fence without using the rug glitch
>>decent combat combined with expansive open world, environments, enemies AI is bad as ever, world has few interesting locations, don't get me started on legendary enemies >>genuinely good art design and the lighting/texture work still looks gorgeous with good mods Too bad they botched it in-game, the vanilla lighting and colors are similar to vomit. I appreciate the return to art deco inspiration though >>fun, in-depth base building and crafting Settlers just pace around, can't navigate in your structures, and this is all funded on hours of garbage collection by (you). Weapon and armor modding is a great concept, too bad all of the weapons are total shit. >>can create a supply chain network between settlements and arm the provisioners with high end gear, watch them blow shit up in real time as they wander the world This amounts to sharing inventories in settlements, and random encounters with NPCs a la skyrim. Wow. >>world feels dynamic and alive with constant faction warfare and AI patrols blowing each other up in the distance It actually feels static, with placeholder enemies respawning once a week to do the same predetermined thing, or you constantly having to rush back to attacked settlements to avoid damages. This game is a mediocre rpg, whether or not you isolate it from the better fallout games that came before. Power armor is cool, some followers are cool, but it waters down everything that made the series great and doesn't make an effort to meaningfully expand on what it adds.
Again retard you you clearly didn't play the game The pipe, laser, plasma, and institute are just *guns*. You add a longer barrel to them and can turn them into automatic weapons or rifles fallout.fandom.com/wiki/Laser_gun_(Fallout_4)
Noah Morgan
The same combat mechanics exist in fallout 4, there's no difference. What do you get out of fallout 4 that isn't already in NV apart from a QoL addition (quickswap menu). Matter of fact I'd say you get less in fallout 4 since only one ammo type.
Dylan Hall
Oh yeah, i guess you can
Grayson Fisher
>"m-mods just increase damage" >no they actually turn them into entirely new weapons >"t-that doesn't count" Ok move those goalposts retard
Easton James
It's not an RPG. It's a shooter with light RPG elements. Also, the settlement system is atrocious. The main quest and all factions are literal dogshit. Yes, these things left a dogs anus during development. After a while you turn into an unkillable murder machine and all difficulty that may have been there in the beginning disappears forever, unless you want bullet sponge enemies.
I still had a good time playing it, but there are many things very wrong with it.
Logan Green
You can shit on F4’s quest design and writing as much as you want because it’s garbage but it is miles ahead in every regard related to actual gameplay and how it feels to play
Austin Diaz
I became the leader of The Pack my raiderbro. I slaughtered all the other raiderfactions and raided my own settlements in Boston, fuck the Minuteman. Some peak Fallout shit
Asher Hernandez
Playing on Survival with appropriate damage mods keeps the challenge up for quite a long time and is the only way to play.
Isaac James
>good lighting It's passable, but I wouldn't call it good. Oblivion had (shitty looking, but present) bump mapping on some textures. FO4 has normal mapping on some parts of character models and that's it. The lighting is very outdated and basic, and that's strange considering nearly everything else was properly on par with visual fidelity expected of a 2015 title. Considering every prior game looked a few years outdated on release, that was an achievement.
Camden Watson
If you say so
Christopher Morales
>de-facto leader of the minuteman scolds you in three sentences and continues being your loyal dog
Alexander Kelly
>everyone calling me a retard is one person Stupid newfag
Isaac Thomas
>Sorry boss, that settlement seems to be yours" Great """Raider""" RPGing
Caleb Hernandez
Vanilla lighting is shit but the global illumination system actually has a lot of potential which can be unlocked with mods. The game is too warm and orange in vanilla and lacks some features that are still technically built in like proper reflections
Eli Young
I consolecommanded that nigger out
Xavier Ortiz
You're joking. NV was 3 2.0, except now the skill checks are hard checks and not success chances. >sorry, your speech skill is one point below what's required so you have zero chance of passing this check It's a simplification on the same level as all the simplifications that get criticized.
Ethan Lee
You are both retards
Thomas Martinez
What does quest design and writing have to do with combat mechanics and gameplay you finicky fuck. The gameplay is the same across the board in terms of weapon combat. If you actually wanted to say positive things about gameplay changes then SAY THEM. An example is the change in Power Armor. Power Armor in Fallout 4 is a massive change because it turns you into an actual walking tank.