What makes it so replayable?

What makes it so replayable?

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it aged horribly. i didn't notice it until i tried playing path of diablo but even the mod was kind of miserable to play.
i can't believe i wasted my childhood on these abysmal droprates

also, i think immunity/absorb was a mistake and i'm still kind of mad that blizzard dropped that shit on everyone with a lod patch. i enjoyed d2c more than lod and that update ruined it for me.

Diablo 2 sucks OP, grow up

>on these abysmal droprates
kek, another walkthrough build faggot that still didn't learn how to play without optimal guide items
I bet you never used more than 4 skills

Much of the fun comes from remembering to play it how it was intended, not how it ended up.

replayability, brudda

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Median XL brought the biggest second wind imaginable to the game for me. but even that sucks now after they massacred it with the latest patches.

got jah drop yesterday fuck yes

I like Diablo 1 a lot and think it still holds up but just couldn't get into 2 at all
>lacks the atmosphere of the original game
>too long
>too much fucking loot with too many insignificant incremental upgrades
>the skill trees and different classes give the impression of a deep and customizable playstyle but really it just boils down to putting all your points into the same 2-3 skills which you spam throughout the game

>lacks the atmosphere of the original game
only retards think this

Rune words were a big mistake

Mid tier ones like Insight are fine. It's mostly the ones like hoto / infinity / enigma / cta that break the game.

>I like Diablo 1 a lot and think it still holds up
Nothing good can come out of this reasoning

path of diablo is the only way to stomach diablo 2 whenever I feel like playing it again, the immunity cancer can still go fuck itself

>game has a shitload of items
>they're so rare that most of them you will never get to use because you will have found something significantly better, effectively making them wasted data

I liked the part where vitality was the only stat that mattered

>shiny gear pops out of enemy
>numbers go up
Oops, the memes say we hate loot games now. Engage the cognitive dissonance.

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It was made by a bunch of enthusiasts. It wasn't made by women, trannies and fags whose main goal in making games is the destruction of western civ.

20 years later and i've still haven't seen like half the unique items, let alone used some of the high tier runewords. never had an soj drop, i don't think ive ever seen anything above an ist rune drop in my runs. i also don't grind though.

that's the point of rare stuff, that they're, you know, rare...

You just need to play Hell difficulty more often, I guarantee you'll get a few runes above Um along the way

Stop trying to autistically fight everything in the game you retards, there's a shit ton of level 85 zones in the game now for every build

>abysmal droprates
You complain about droprates till you play fucking Diablo 3 that handles you all the optimal gear you need for the build on a silver platter within the first day of playing. Low droprates mean you either learn to use items other than optimal, or learn to trade. It's fantastic how many different items or sets find surprising use because you CAN'T simply grab that Enigma, Infinity, Arachnid Mesh or often even Shako right away. Vipermagi is merely an exceptional armor, but one of the more popular ones in the game. Spirit Shroud is a fine alternative thanks to cannot be frozen. You can rock your partial Sigon set till Hell just for MF and resists alone, even better if you benefit from IAS and life steal.