Games with elemental damage and weaknesses.
Switching things out to do the right damage type.
Is it fun or just annoying?
Elements
It's fun if the game doesn't make it cumbersome to have every elements covered
Depends. I don't like it if it's overpowered (ex. using Chill Penguin's weapon on Spark Mandrill) or if it's forcefully required (Things from Sticker Star).
Elemental damage is a good way to add pleasing visual effects. It sucks in games where you have to waste a turn switching elements. It also sucks if there are too few or too many elements. I like when matching elements heal rather than damage.
>ice beats wind
with what logic?
wind can interact with every element but it'll never be able to beat the cold, if anything it only propagates it and eventually the snow will take away all the freedom and speed the wind grants you
It's fun when checking out the elemental weaknesses of your enemies is simple. Same for debuff resistances.
It can be, funnily enough Genshin does a god job of it, I wish that mechanic was in a good game. The problem with it in RPGs is the whole game turns into effective hit fishing
>quantum
>imaginary
>not the same
Quantum is the sea and its bubbles. Imaginary is the tree and its roots.
That's even more stupid than I imagined
The Sea of Quanta is a collection of alternate universes(bubbles) and nothingness, the Imaginary Tree is an actual tree coming from the Sea where the alternate universes and possibilities are born.
>The Imaginary Tree emerged from "an endless Sea of unfathomable depths and boundaries." Since the Imaginary Tree and Sea Of Quanta are alone in the universe, they have an unending rivalry. The Sea Of Quanta swells while the Imaginary Tree extends its roots. The Sea Of Quanta wants to flood the Tree. Meanwhile, the Imaginary Tree wants to absorb the Sea.
Quantum enemies are just recolors of the other types with an added shield, IMG can also be that but they're mostly multiple-parts constructs held by puppet strings from nowhere, when you break their shield their puppet core is exposed and it's the only time you can kill them. Both types of enemies's designs doesn't have much to do with their typing's name unlike the other three.
Assuming I'm reading this correctly, Psychic is strong against Mecha? What's the logic behind this?
why does water beat rock
erosion
It can be fun in games like Pokemon because the appeal is too learn the type match ups to know what is best, however some games just straight up tell you what's best which allows the player to not ever have to think
Switching things around in order to maximize damage is fun when it's worth it, it all depends on the game's balance and how strong a Weakness hitting attack is
If the difference between hitting a weakness or doing a normal attack isn't all that great, then there is little point in going for it, however if its too strong, then all of the other options become useless in comparison, again balance is the key
It can only really be annoying in some scenarios like switching takes too long, the set up for the strong attack takes too long, the set up can be interrupted by the opponent forcing you to start over the set up, etc
There is satisfaction in games like SMT where you buff. debuff, charge/focus, and then do big dick damage and your set up pays off, or you can play real time action games like Tales of Symphonia where all you do is equip a elemental accessory and now your attacks can do added elemental damage with bigger numbers to show how effective hitting the weakness is, simple things like that can enhance a players experience to show the difference between trying to maximize your current damage or not at all
They are an hivemind i guess? Most don't even have faces tho. Biologic is just zombies and weaponized corpses so it's easy to understand why Mech beats it.
Erosion, or probably rock sinking in water.
Either of those
It pretty much boils down to how much you like the rest of the game. If you like Pokemon overall you probably won't complain, if you don't then you'll likely complain that it's just a video game version of rock paper scissors, which you could say about any game based around weaknesses and counters.
water doesn't compress, doesn't crumble, doesn't break. It takes whatever form it's container has. Stone is hard, but will fail eventually, water on the other hand can cut through anything on earth given enough pressure
I like it in SMT because the system rewards both you and the enemy for using the right elements and also punishes both of you for using ones that are ineffective.
In pokémon it feels like it's just the win button these days
Yeah man it's a win button in Pokemon of today because Pokemon definitely changed anything about its mechanics since the first games
>hits enemy in SMT or Persona for double damage and additional turn and almost always 1HKO unless boss
So hard man
I don't mind it in that sense but I FUCKING HATE GAMES where they take the lazy option and just reuse enemies and weapons except this time "ITS A FIRE BANDIT" or "ITS A WATER MACHINE GUN" its shit and I fucking hate it.