The definitive FFIV experience

the definitive FFIV experience

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>dude overinflated HP and petrify in the beginning of the fucking game!!!1!
No

>Chibi shit
Literally any of the pixel games are better PS1 being the best

>physically attack boss because 4/5ths of your party doesn't have black magic
>get raped by a partywide counter spell that kills half the party
cool fuckin game

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you cannot just press attack, you gotta apply some tactics my dude!

I'm still not sure what you're expected to do. I think the time i beat the game i ended up spamming the shitty ass spell items because so many goddamned bosses had counters.
First run was a disaster because i made the mistake of not giving Augments to guys i knew were going to leave soon after, missing out on good augments

That is completely incorrect when we have this

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patch that shiiiiiii
>kevspacedotblog.wordpress.com/patchworks/

Just replayed this and FFIII DS back to back. FFIII was miles better. FFIV was the start of the decline for Final Fantasy, focusing on style over substance. A lot of good ideas poorly executed.

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4 would work better as an action game
give it the FF7R treatment..

Every boss from the four fiends and on has some dumb trial and error mechanic. Use only that one skill/spell or the enemy does a counter attack. One of the many flaws of the game. This wouldn't be a problem if the skill made sense. But you go into a fight with an undead guy. Okay, I can use fire or healing to damage it. So you try that...and he counters by casting gas on your whole party with confusion, sleep and silence. So even when you're doing the "right" thing you get punished and just have to force your way through the battle with healing items. There's no sense of accomplishment. You just survive or you don't.

And the CPU boss is probably the dumbest in the whole FF series. Literally have a 50% chance of your whole party dying before you can even select any action. If that happens, you just have to reload. And keep doing it until the game lets you go first. The epitome of artificial difficulty.

FF4 is one of the worst games ever made, in any incarnation.

>"We have to attack the defense node first, or all damage we deal will be healed!"
>the heal can be outdamaged
>the Attack Node went from dealing 10% of your hp in damage to 2000+ damage, instanuking your mages

Challenge is one thing but why does the game have to fucking LIE? When you do kill the Attack Node you're still chopping down a tree with an olive fork due to the heal

Filtered noob

>this boss not only has the usual red herring, but a REVERSE red herring! Haha, we tricked you again!
I seriously think it's because the games staff had played the SNES version of FFIV so many times, it was no longer a challenge for them. So they made it even harder. Hard enough to challenge them and make it feel like the game had new mechanics. But their idea of harder was just RNG and trial and error.

This is just my theory though. Based on seeing who worked on the game in the credits. And comparing the designers decisions on FFIV remake with that of Bravely Default. Which use a lot of the same mechanics. At least in BD, you can survive most of them though.

And by god, in the last two areas, every mob enemy is a fucking 45,000 HP boss with its own trick. It's not hard, but a fucking slog to get through. So much so that the random enemies are harder than Bahamut and Zeromus. Final Fantasy II level design.

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>a fucking slog to get through
as opposed to just steamrolling the last part of the epic journey?

I got nothing wrong with them making the game harder but they did it all in bad ways.

>Augments are the opposite of a beginner's trap, extremely easy to end up with only the Counter augment being worth a damn
>spells like Firaga have far less base power while the enemies get inflated HP values
>summons use even more MP while also being weaker
>reflecting spells off your party triggers counters Maybe this NOT triggering counters was a bug in the snes version but it added a strategy you could utilize
>counters everywhere (the biggest one, fuck this shit)

I don't remember if it works on the DS but i found myself spamming Smoke/Exit in the deepest parts of the moon. You can't run, but those 2 spells sure as hell worked.

You're implying there's only one or the other. You can have balanced enemies. Or enemies that don't take convoluted four steps to kill, like sitting there for three turns until the enemy casts reflect on both itself and you before you can attack it. Or enemies that just have tons of HP and take forever to kill, even if they're not a threat to you (again, pretty bad when random mob enemies have as much HP as Bahamut, a boss in the same dungeon).

it's a turn based game dude, i have no clue what you're imagining but it IS a binary either or:
-you just plow through them
-or tactics take up more turns

Nah. I like it but I vastly prefer just playing either the GBA or PSP versions over it.

I love Rydia!

The final dungeon having 13 floors, multiple branching paths and all the ultimate gear is just filler. You gain 10 levels just getting through that one dungeon. And that's at fucking level 80-90. Same problem the last area in FFIII had. FFIII is stupid simple, until you get to that last area and suddenly the difficulty spikes to such a level you have to just grind 30 levels to compensate. Grinding to overcome a huge spike in enemy HP/counters is not really good game design. It's just the developers making the game longer.

Voice shit and namingway has an identity crisis, after years integrated in the game, random bullshit and hp sponges on bosses , command missables that are needed for endgame, shitty 3d nintendo ds inferior to ps1

>doing namingway sidequests
>he changes his name to Puddingway and wants one of the rarest drops in the game

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>ATB
>turn based
And no, those two are not the only options. Read my post above explaining how there's other options.

I just pirated the pixel remasters, I&II look definitely better but i don't know about 3, this art style is way too soulful

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You don't gain anything by doing it except two augments you don't need. By the time you'd be able to get those augments, the game is over. Unless you got REALLY lucky in the Antlion den and got the 0.02% chance of getting one off a regular flan. The augments you get from him are pretty much for the second playthrough of the game, if you even want to play it again.

it's great but holy shit is it hard towards the end. Every mob encounter in the final couple dungeons is scary. Having to finally use the generally-ignored spells like Berserk on a fuckin Behemoth every encounter just so it wouldn't wipe your party in one hit is quite something.

Love the updated soundtrack and 3d cutscenes/voice-acting here. For a DS game it looks fantastic.

>barring augments the only gear that carries over to NG+ is the Onion/Adamant gear and soma drops/life apples
I still don't understand why they did this. Lets not forget the fact that you can only do NG+ on a specific save 2 times.

I wish this would get ported to anything that's not a phone.

this game feels so surreal

like it shouldn't exist

Well, if you have a Vita you can play it
Also ya know, emulator

it's a special game, it was 80% complete before the development had to be moved from NES to SNES
there IS something surreal about it wafting inbetween generations

One of the best elements of FFIV is spells are actually useful. Unlike most FF games. But it's also one of the most annoying things for the reasons others have explained above. It's mostly trial and error bullshit to figure out when you need to use the spells. There's no rhyme or reason to it. This one enemy requires you to rush slow and blink to survive its hits, then you can only use melee attacks on it or it does a counter. This other enemy of the exact same type requires berserking it and reflecting magic off yourself to deal damage, but using melee attacks triggers a counter...wtf?

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