Japan used to DOMINATE the video game industry. What happened?

Japan used to DOMINATE the video game industry. What happened?

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Microsoft happened.

They still do

When will the west and chinks start competing is the real question

Basedsoft

Creative stagnation and decadent self-indulgence.

western console gaming devs started catching up
game dev costs went up with the rise of HD which fucked the middle market devs
America is a bigger market than Japan so they started chasing western trends "We want the call of duty audience"
slow to embrace the PC
Sony going all Cali doesn't help the smaller jpn devs much either

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Phil Fish was right

who?

qft

japan always made shitty inferior products meant to have maximum mass appeal. the west, primarily the usa, were always the innovators making truly unique games and inventing genres. japan was and continues to be the funko pops of vidya

I want to be japanese so bad bros

Phones are the only things that fit in their apartments.

they still use flip phones

Bump

China and South Korea entered the video game space with mobile gaming and MOBA. That combined with increased pressure from Western trends like FPS and open world games.

gonna repost an user's post from a previous thread where he answered the question really well

next post

>They've grown irrelevant since the high def era because it requires more manpower and higher budget and as a result development tooling became increasingly homogenized by western standards such as the unreal engine, which japs took an entire generation to adapt to. During the 360 era you saw a lot of Japanese studios outsource franchises to western devs or afterwards you saw mergers and kind of hybrid jap+western teams. Konami basically shut down after giving silent hill and castlevania to westerners, Capcom struggled for a while and dead rising 2 was half japs half Canadians, they outsourced that shitty RE spin-off to the Socom devs, the DMC remake etc but eventually Capcom made it work and now their RE team has western writers, Kojima escaped Konami but works with western engines and western collaborators etc. Square did it in reverse and bought Eidos that was a good move, but with their JRPGs you can see they lost a lost of their cutting edge prestige. Nintendo knew it was a bad idea to compete with high tech and AAA after the NGC failure and went back to essentially being an alternative toy product with their own business model, hardware gimmicks and more casual players but despite huge success they're basically a AA studio. While a lot of big legacy jap studios failed, it was also the era of From's rise from AA to prestige and hype studio, as answer to casual fatigue. Ueda took forever to release TLG, skipping a whole gen, and lost relevancy as the jap artsy/Sony prestige card, and Miyazaki took the position. And I guess a few other standouts remained like the Nier studio, Nintendo third party stuff like Bayo and Xenoblade, etc and of course Platinum, that are on the higher spectrum of AA and attained cult status and loyal fan bases. Sega faded a lot in relevancy but still coasted by the entire decade with their endless Yakuza releases. Something that's kinda notable is the lack of a strong indie scene, even though it should have made sense.

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Asian Wojak on the left.

zoom zoom zoom

yep

Nothing, they still do.

>can only think in reddit memes

Hey, it's not my fault alright.

trips of truth