Monhun Rise PC has built-in hard mode, console version = easy mode
hard mode of a baby difficulty is still a baby difficulty
or is it?
translation: pc got another lazy port with bugs
That's fucked...
I'll never dodge properly again!
Holy shit!
Unlimited FPS absolutely FUCKS THE SHIT UP IN JAPANESE PORTS?
HOLD THE PRESS
Glad I didn't double-dip. This is Monster Hunter, only the handheld version has soul
>those jaggies
still the hardest base mh, csd (cope seethe dilate)
I'm more upset at the fact that it's a lazy switch port instead of having detailed and beautiful environments like world, also world still runs like shit.
This. Japs can't code for shit
Does World have the same problem?
This has already been figured out. More frames = the monster gets updated on your position quicker.
Solution: get gud
>Solution: Limit the game to 1 fps
Fixed that for you.
Why do you guys jerk off so much on muuh difficulty in fucking monster hunter? It was never difficult. You grind, get the better equipement and then fuck some dinosaurs. This isn't really a skill based licence.
Blame the bugwire mechanic. You will be flying around 100% of the time intead of struggling around running around.
Thats why its less detailed. World had more focus on the grafics. Rise focus was more on combat and bug flying.
More like git bed. Pressing the iframe button is easier than knowing how to position.
Apparently you can also mount monster to fight other monsters as well.
good players don't grind the most overpowered available gear every time they rank up
still, it's not a hard game.
if that's your standard then only 1% of games are hard
It's a shame it doesn't have a built in Gun Sword from Lost Planet 2 implemented as a new weapon class
Holy fuck so Kushala's charging isn't supposed to be tracking that hard? That's hilarious