Ocarina of Time PC port out, instructions for building it here
github.com
Or if you're a retard who's too lazy to compile it yourself here's a pre compiled exe
files.catbox.moe
XInput controllers are supported
OoT PC Port
why would I play such an early version? there's not even 60fps support
SHUT IT DOWN NINTENDO!!!!
@FBI
NINTENDO
SUE
THIS
MAN
is there LE SOUND ??
>have the chance to make custom buttons for keyboard or other types of controllers
>same yellow, a and b n64 buttons
>looks EXACTLY as the n64, and they didnt even bother making it look better
Why would i bother with this when project 64 did it better more than 10 years ago?
project 64 does it the SAME - NOW
>blawar
Wait for a better port you fags, don't support that retard
Also this
STOP FUCKING SHILLING THIS SHITTY GLIDE64 PORT
Because this is a different port that is just using Glide64 as the renderer, aka it's the same as the fucking emulator.
The one that's using Fast3D (like the SM64 Port) isn't public yet because unlike the retards running this project, they aren't releasing anything until it's up to snuff (resolution support, 6- fps, etc)
>wahhh when is this decomp gonna finish i want muh pc port
>ok here's a pc port
>NO THAT DOESN'T HECKIN COUNT
wtf thats dolphin porn
something something missing dll
reinstall to fix
How can I compile this for my vita
I tried to play but got this error. There is no sdl2.dll file in this installation, so this version is completely unplayable.
For a game to be considered working, you need to be able to run the .exe and have the game ACTUALLY WORK.
Post again when it's no longer broken. In the meantime, everyone with a brain will continue using Switch Online.
I guess emulation in a dedicated .exe will have to do until Ship of Harkinian gets off its ass.
>everyone with a brain will continue using Switch Online.
More like Nintendo Bitch Online
>Linux (Native or under WSL / VM)
>Not currently supported, however a makefile and porting of GLideN64 would allow this and a PR is welcome.
should i post the thread on Any Forums to check if someone there could help with the linux version?
>everyone with a brain will continue using Switch Online
to use the shittiest N64 emulator of all time with no games AND pay a monthly subscription for it? are you fucking retarded?
Fix the fucking sound Colin
done
Switch Online might not run at 120fps @4k, but it actually works. Which is more than I can say for every N64 emulator I've ever tried.
>For a game to be considered working, you need to be able to run the .exe and have the game ACTUALLY WORK.
So did they ever fix Paper Mario crashing and fucking your save data when you game over with Watt or
Lmao fuck off, base fucking pj64 will give you more accurate visuals than switch online will
Oh and it also wont add 1 whole second of input lag to your fucking inputs
you must construct additional iq
I wonder if we'll get Mario 64 + Ocarina of Time content.
A path in the Lost Woods is replaced with a pipe that spits Link out in front of Peach's Castle, or there's a hidden painting wall in the third floor that throws Mario into the market back alley.
I was running OoT with HD texture packs at 60fps interpolated 1080p resolution back in 2011 user. Maybe you're just a retard.
>but it actually works
LMAO
THAT'S what you think of when you imagine merging a platformer with an action-adventure?! shared levels?!?! why is this website inhabited by the most retarded pieces of shit i've ever encountered in my life, god fucking damn
OoT is SHIT