Payload is objectively the best gamemode in TF2, prove me wrong

Payload is objectively the best gamemode in TF2, prove me wrong

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Attack/Defend is better, but payload is pretty good also.

No.

payload is good, so are many other game modes. what's the use in arguing which is best? :)

your opinion is not an objective statement

Correct

Saxton hale is the superior choice of mode

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I like the non-linear A/D maps like Gravelpit and Steel.

payload would be better if every map wasnt a massive sniper sightline

the only problem with cp_steel is that the map's enjoyability is directly linked to the number of players who know how to play it, which is unfortunately usually very low

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CTF is pretty fun to chill around and still experience classic TF2. And make friendlies mad of course

>first play Soap DM for 2 hours
>then go play MGE for 2 hours
>then go rocket/sticky jump for 2 hours
>still garbage at dm

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Almost nothing compares to early TF2 CP 6v6 pugs and comp.

Badlands and Granary...home

2fort is the only good map, change my mind.
>Close quarters combat
>One of the most balanced maps in the game
>No huge empty areas snipers can cheese
>Chill gamemode which can be endless if nobody is able to cap

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Isn't this a copy of that Overwatch gamemode?

>Isn't this a copy of that Overwatch gamemode?

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>No argument
Payloadchad, I kneel!

this

love me some gullywash too

Payload is great but I think 5cp is a little better because it's symmetrical. Both teams have to attack and defend at the same time.

>one of the most balanced maps in the game
2fort is unironically dogshit and I have no idea why people play it.
ctf in general is the worst major gamemode for tf2, not that it matters because the intel room is so poorly designed that a few sentries almost completely shuts down any ability to cap. The map is literally a series of narrow hallways and a tiny midfield. There's almost no health on the map whatsoever so it's not even fun for DMing.

you spawn and 2 seconds later in constant back and forth deathmatch

>the intel room is so poorly designed that a few sentries almost completely shuts down any ability to cap
Have you tried using teamwork?

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>2fort is unironically dogshit and I have no idea why people play it.
All of the reasons I listed previously + short respawn time and the lack of heals can be negated with a medic in your team.

>NOOOOOOOOOOOOOO YOU'RE SUPPOSED TO BE A DM SOLO SWEAT YOU CANNOT USE TEAMPLAY FOR YOUR BENEFIT EVEN THOUGH THE ENTIRE GAME REVOLVES AROUND TEAMWORK NOOOOOOOOO

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Snipers

your mistake is thinking people play 2fort to cap at all. 2fort is basically just deathmatch mode, noone plays the objective because playing objectives isn't fun

>playing objectives isn't fun
It's fun in every other gamemode except ctf