Fallout 1

>Fallout 1
>Any combat build viable and your starting weapons are determined by your build
>Fallout 2
>Tutorial completely fucks you if you don’t have unarmed or melee weapons tagged

Why did Interplay do this?

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>Tutorial completely fucks you if you don’t have unarmed or melee weapons tagged
just makes sense in a survival setting.

you can run past the bugs

they literally give you antidotes and healing items though, just brute force it with the spear or run

It was a different times.

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It’s easy to just run past the ants and scorpions and you can talk down Cameron or steal the key from him

At this point this is just a meme, OP I hope you are baiting

It’s not just that, they literally added in a problem the first game didn’t have

>>Tutorial completely fucks you if you don’t have unarmed or melee weapons tagged
fucking how
just run past the ants bruh

you can ignore the bugs but they are still there

Just like real life. What's your point?

they wanted to funnel the player into tribalmaxx

You can avoid the bugs

>playing big bang theory: the game
literally the reason todd turned the franchise into a retarded carnival game

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It was a joke that flew over your head

>game is 4 times longer and players will be twice the max level of fallout 1 by the end, how do we balance this?
>lets just make every skill point half as effective lol
Just lazy developers

Vault 15 is basically the "temple of trials" of the first game. It also fucks you if you didn't buy a rope in town, which is more annoying than anything in the ToT.

>hit bug
>go back 3 tiles
wow so hard

Amazing how 3 tiles has managed to filter so many retards to this day.

go to bed spoony

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I like Fallout 1 and 2's style and would have been cool to seen a new one done in a similar way. That top view gives games a very different feel then what we see most of the time. It probably would have been better if it was ATB system though due to how agility stat works in the game. In fact it definitely should have been.