Nintendo needs to ban these predatory companies like LImited Run Games from printing...

Nintendo needs to ban these predatory companies like LImited Run Games from printing, though Nintendo does this shit to a lesser degree themselves. The absolute idea of printing a game and deliberately making it rare because you're only printing a few copies is anti consumer. It's shit like this is the reason that the price of Switch games never go down.

Attached: 1637532867754.png (1920x1080, 2.22M)

Other urls found in this thread:

limitedgamenews.com/
ebay.com/itm/154803993896
twitter.com/SFWRedditVideos

Shit anime.

Who cares though

I care. It's the reason you see Switch games that can only be bought for $100 or more.

That's what you get for owning a Nintendo Switch lol

It's released normally digitally through online shops usually when Limited Run Games does its thing, just wait for it to go on sale there. Its never mainstream titles and always either remakes or indies.

If it's too expensive don't buy it. If you can't find a physical copy buy digital or just pirate. This is a non issue in current year user.

I don't. And it's a sale lost to Nintendo.

You realize they haven't had a limited amount print for years now, right? They're all open pre-orders unless it's a collector's edition and you have over a month or so to pick up a copy. Do you just expect to be able to order a copy that's made to order when they have bulk orders they need to make in the thousands just to get greenlit by Nintendo or Sony? Microsoft is even worse from what I remember as The Falconeer is the only limited run I've ever seen from their side.

Also, the entire reason any of these limited run companies even exist is because companies don't want to take the risk on physical releases for small games anymore, especially smaller indies when it comes to really low print runs. You even see bigger names like the Space Invaders' anniversary collection being a limited run because they don't think it would sell at retail, same deal with Scott Pilgrim. Nikalis and Fangamer are the only smaller rung publishers I know of nowadays and Nikalis is pretty huge.

Speaking of Limited Run Games, when the FUCK is the collector's edition of Mega Man: The Wily Wars getting released? All it says on their website is "This release is currently being held up at the US port. We anticipate these items to be released from customs shortly, followed shortly by delivery to the LRG warehouse for final shipping.” I'm starting to feel like they scammed me...

>people ITT justifying it
If you're going to print a game, it should be for a run that's more than just pre orders. Pre orders aren't the bulk of sales.

No one cares faggot.

>it should be for a run that's more than just pre orders
Why? Who is going to pay for those extra copies? Are they going to store them at a warehouse waiting for sales? How many of them should they make extra? What happens when no one buys them, do they just put them in a mystery box grab bag? Sure, it's not great for people who didn't know of the sale, I'm in the same boat for Shantae: Pirate's Curse on Switch because I only found out about it after the fact, and it's really dumb they have a clause that says it'll never be reprinted, but their entire business model makes sense and gets to the people within this extreme niche who would be interested. There's even sites that tell you all the latest limited releases for multiple sites like
limitedgamenews.com/

Collector's Editions always take months or even years longer than they anticipate. Always be prepared to wait at least three months from when they say they should get them bare minimum.

Forgot to mention this, but just to give you an example of your plan backfiring you have a small company that did a limited run of ittle Dew is still sitting on about a thousand copies of it for about a year now. When Super Rare Games did Chroma Squad it didn't sell out at all for about six months and it took them even longer than that just to sell through the World of Goo copies (Both of which they only made 4000 copies of).

It's exploiting people's incilination toward FOMO. "Buy it now or you'll never be able to buy it again". That's just driving up sales of scalpers and people that aren't really interested in the game but are interested in collecting something rare. It's bullshit. How many fans of a series are actually paying attention to the latest limited game news? Very few. So they may find out months down the line and there's a scalper waiting on Ebay with a $200 copy for them.

If you're going to print games, you should take some fucking risk by printing more copies than you have on pre order. Devs and publishers make a risk on creating a game, when it could flop and they lose virtually all their investment into it. So why the fuck do these printing companies not have to take any risk when everybody else in the industry does? Get fucked., with your justification of these practices.

Attached: 1607626578865.jpg (681x663, 203.83K)

>That's just driving up sales of scalpers and people that aren't really interested in the game but are interested in collecting something rare.
This hasn't been true since LRG introduced open pre-orders because it stopped scalpers from caring since anyone could pre-order without it being instantly sold out.
ebay.com/itm/154803993896
Just a simple example, Scott Pilgrim is actually cheaper than at release.
>How many fans of a series are actually paying attention to the latest limited game news? Very few.
What exactly do you think the point of a "limited physical print" is? By its very definition it's going to be limited. Them printing a thousand or so more copies just means it's going to take maybe a month or two more to sell out at best but you'll be right back at sold out regardless. Again, how many copies are you expecting for them to buy here?

Wanting physical copies is becoming a niche, and the games that do get the limited runs are even nicher than niche. Not to mention the more popular games like Scott Pilgrim, Castlevania, and Chex Quest get advertising.
>So why the fuck do these printing companies not have to take any risk when everybody else in the industry does?
You mean the smaller groups of publishers that are dealing in such small amounts they're only making a minor profit at best with LRG being the only big one that can guarantee open pre-orders? Fangamer is like the only exception and they wholly subsist on their entire other market that isn't physical video games (Of which their games seem to shelfwarm). These groups have to pay for bulk orders, they can't buy exact amounts. They're already taking a risk that their open pre-order leaves them stuck with several hundred more copies they have no way to offload outside of grab bags. Again, what do you want them to do, sit on several thousand copies that don't sell for years? It's not like they can offload them onto anyone else.

Holy shit, this. Im tired of having to hunt down switch games. It happened wiith DQXI, it happened with Torna, it happened with XB2, it happened with Three Houses. Make it stop

They can put them in the bargain bin like retailers always did when they had more than they could sell. The risk of printing too much comes with the turf of a print retailer. It's an issue that they've always had to deal with and they have it down to a science of trying to find the right number of copies to print that they can expect to sell.

Shit like this harms the brand of Nintendo when copies of games are only available through scalpers. And Nintendo does this shit themselves, so they're aware of what they're doing. Like when Nintendo announces that they're delisting a game from their eshop and you need to hurry and buy it before it's gone forever.

Just pirate until they get it

>They can put them in the bargain bin
Whose bargain bin? Again, you're not making any sense here and you're not answering the question. How many copies would you deem reasonable for a game when 4000ish already doesn't sell at everyone that's not LRG without it taking literal years? You realize that the company that paid for these copies that aren't selling loses money when they cut the price, right? That's a death sentence for smaller publishers.

Nintendo wants that so they can rationalize selling n64 roms for 60 bucks