>Almost always Dante >Hits the enemy one time >Dodges backwards >Jumps >Teleports forward >Dodges backwards >Shoots a few times for near 0 damage or style >Locks off the enemy, onto another >Teleports to it >Dodges backwards >Activates DT >Teleports into the air, swings once, dashes backwards, then forward, then swings once >Switches to bike >Swings twice, but at an enemy so weak it dies in the first hit >Switches to kalina >Pulls enemy to them even though we already established they can teleport and its faster >Dodges backwards >Pulls the enemy again >Launches >Jump-cut-jump >Dodges backwards >Then forwards >Activates SDT >Kills half the screen in 1 attack >Turns it back off >Dodges backwards >Real impacts the last enemy >5 minutes spent on 1 encounter with 5 enemies in it
Seriously I don't understand. The fuck are you people doing? I see this shit all the time. Why all the dodging nothing and wasted time doing no damage?
big flashy combos are fun and difficult to execute what's the problem? it's a fucking videogame and someone is putting some effort in it
Jaxon Wright
What is difficult about holding back and pressing circle after every other button press. Have you ever played a game that takes actual execution? What is your rank in GGX2 Reload?
Leo Scott
how does it feel to live with autism?
Jayden Price
Comboshitters like to explore the system in its entirety and use it to make long and complex combos, just because they like them. You can play DMC (or any action game) however the fuck you want.
Ryan Flores
play the games yourself and come up with your own style
most people who like flashy games like this also like fighting games so i don't know why you're having an autistic fit here, people do suboptimal flashier combos in fighting games to style too
Joshua Allen
>Dodging 5 times in a row between hits is 'style' No, kiddo
Citation needed
Ryder Gomez
Define style then, grandpa.
Leo Wood
Not mashing dodge between every action like a fucking spastic.
Dominic Hughes
>dodging once per enemy attack is mashing lol lmao
Grayson Long
Can't wait to see you post your stylish videos in the thread, must be great.
Aaron Rivera
>just take the hit bro Royal Guard isn’t as much of a spectacle
William Cruz
No, that is not what I said. Americans need to learn how to read. Have you seen the webms in question? They don't dodge the enemies attack. They attack. Then they dodge. Then they dodge again. Then they teleport. Then they dodge again, jump, and dodge twice more. Then they attack. They aren't actually being attacked. The enemies are not fighting back meaningfully. They are dodging up to 10+ times between everything they do for literally no reason at all.
Nigga are you blind? The enemy got out of hitstun several times in that combo
Liam Bailey
In what combo? Nowhere in this entire reply chain was a combo posted. And if they exit hitstun, its because dodging 5 times in a row is not hitting the enemy. American logic.
Juan Reyes
>35 hours >thinks this means he knows the game >keeps on bringing up americans for absolutely no reason lmao
Nathaniel Sanchez
...
Caleb King
Training mode is different from actual gameplay Not every enemy is going to be locked in hitstun the entire chain
Anthony Lewis
>plays swordmaster exclusively >doesnt dodge, only trades >everything still dies in record time
>I have more on my ps fizzle American attention spans I bought it again on PC to play as Lady
That's just a guy actually dodging being hit, its fine. I'm talking about the mostly DMC5 webms where the enemy isn't even fighting back and every dodge is 5 dodges and they serve no purpose.
Who the fuck is talking about training mode you fucking brainlet.
Colton Flores
Chadmaster I kneel....
Jeremiah Jackson
>DMC5 webms where the enemy isn't even fighting back and every dodge is 5 dodges and they serve no purpose. Show me what enemies in action games breakout from long air juggling strings
Jack Stewart
>disparages american attention spans for no reason >forgets that he already responded to the post here >either meaning he didn't even bother watching the webm like a sperg or he suddenly decided to change his position on it And you clearly seem to be talking about training mode since you don't seem to understand how these games work
James Phillips
I will break this down one action at a time for you as best I can >divekick >overhead aerial attack(sword master move) >change to gunslinger style >enemy step >rainstorm >possibly a royalguard, its so fast I cant really tell it looks like it might have just been trickster though >air hike >regular shoot >trickster teleport to enemy >enemy step >environment spin attack >air hike >shoot >trickster air dodge >trickster teleport >enemy step >backflip off of wall >trickster teleport to enemy >enemy step >shoot >trickster air dodge >trickster teleport to enemy >shoot >dive kick the enemy is doing his own set of 4 teleport attacks that break him out of hitstun and you can only teleport to an enemy/aerial star(the air dodge) once before your feet have to "land" weather it be an enemy or the ground
Josiah Parker
I wanna see someone actually attempt to replicate this step by step, edited as flashy as combo videos usually are. Not him, but Bayonetta 2, most enemies combo break outside of witch time.
John Gonzalez
What the fuck are you talking about American arguments Brainlets I already said that's not the kind of webm I'm talking about. >Imagine typing all that out when it amounts to 'he dodged and swung'