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Zoomers... we need to talk
Christopher Smith
Levi Fisher
that's not an RPG dungeon, retard
Jaxon Myers
Alright kiddo, not going to be talked down to by a convenience store worker and r/antiwork subscriber.
Josiah Green
a big improvement
David Cruz
Pic-related is the map of just one part of a dungeon from a JRPG from 1996. What's your argument now?
Gabriel Cook
Yeah man it was zoomers who did this
Jace Sanders
thats pacman
Hudson Adams
which game on the left?
Thomas Wood
Doom. OP is a faggot so let's talk about that game instead.
Mason Taylor
Doom
Andrew King
Looks tedious.
Alexander Martin
it happened exactly in 2000 after deus ex
suddenly complex levels were considered bad game design and every map designer made linear sausage levels
William Richardson
Ooh, is this the "let's all shit on Sandy's maps again" thread?
Jaxson Scott
it was actually tech giants who raised zoomers to have low attention spans. Now if you tell a zoomer to put down the social media screen they screech
Jeremiah Gomez
Feel free to present a single instance of right in a real game made recently.
Jose Robinson
>focus is on the combat
>no needless backtracking or time getting lost
This is a good thing for a first person shooter. You're playing to shoot things. Not collect treasure.
Connor Morales
but what if both
Brandon Collins
Sandy himself said his levels were highly experimental since they were the precursors of fps map designs (let's face it, wolf3d levels are closer to a SMT dungeon than anything). I'd say his levels are p good for its exploration potential alone and I prefer them over American's levels
Benjamin Brooks
Woah... Artificial difficulty mazes.
Ryder Powell
I like Sandy don't get me wrong, but don't tell me you wouldn't look at him sideways for Slough of Despair
Grayson Jones
have fun, now stop being annoying
Jayden Morris
>"FPS GAMES ARE ABOUT SPEEEEED!!!"
>Doom 2016 and Eternal focus on speed
>"WAIT NO, IT'S ABOUT EXPLORATION!!!!"
Zachary Hernandez
I actually like za hando
Isaac Thomas
the 2 technically coexist because good level design includes creative enemy counters
specially if enemies are supposed to be diverse and have some fill unique roles
>"muh ai"
is a fucking meme and not even "git gud" posters want to face a computer program smarter than them