What is your dream Pokemon game, user?

A man can dream.

Imagine we lived in a world where Game Freak had >1000 talented staff. What are all of the things you would want in your game?
Describe in as much detail as your autism dictates.

For me:
>4 modes of difficulty: Modern, Classic, Challenge, Master, ranging from casual to competitive level AI
>All battle types through the game, incorporated into story, and as modes in post game battle facilities: Single, Double, Triple, Rotation, Inverse

>Straya Region
>Unlockable, SMTV esque maps with heaps to explore and plenty of rewards
>Lumiose-tier city design for two cities
>Intricate cave, forest and dungeon design, including Dive areas
>Post game Battle Frontier section on Tasmania
>Tower, Pike, Pyramid, Palace and Arena

>Additional MMO Unova section for post game
>After main game, go to airport and fly on a plane to Lentimas Town
> Go through Undella, Black City, and Nimbasa City to reach Driftveil City for the PWT
- Lacunosa, Humilau, Castelia, Desert Resort and Giant Chasm also available

>8 Gyms that are optional and completely independent of the story
>Gym types in order: Bug, Flying, Electric, Fighting, Ice, Steel, Dragon, Fairy
>E4 team themes: Sun, Rain, Baton Pass and Trick Room

Challenge & Master modes:
>Competitive tier teams with EVs, IVs and items
>Each Gym has level caps, can't enter with overleveled mons
>All Boss Battles are Double Battles

Premise:
>story about old-money villains clearing land to sell to foreign corporations
(foreign corporate ownership of Australian land is a big problem here)
>Rival is an out of touch rich asshole kid from Old Money
> Player joins "Evil team", actually good guys trying to save all the Pokemon in these habitats
>Old Money has influence in the media and uses it to market the Team as "misanthropic terrorists"
>Some Gym Leaders hate Old Money and want to take it down
>Some Gym Leaders have been bought out and had their careers made by Old Money
>Other Gym Leaders are too busy with their work to notice

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Rune factory 4 but with pokemon and VR with pokemon amie/refresh for petting pokemon and dating girls

I just want an actual quality JRPG with Pokemon in it. No Ubisoft open world bloat, no obvious cut corners that would be embarrassing in an amateur's first Unity asset flip, no rigid "muh badges and league" formula that sidelines any interesting idea, just a normal RPG that can stand alongside this series' influences. That's all I've ever wanted from the mainline games and we're never going to get it because of Game Freak's ineptitude and the fanbase's ignorance.
For spinoffs, I really want a new Mystery Dungeon and a new Pokepark. A new Ranger would be awesome as well, but I know it would be tough to make that work without the touchscreen (I know the Switch technically has one, but it's shit by comparison).

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Platformer

I've been fantasising about Pokemon Persona for a while now. That'd be the best thing. Atlus for Gen 5 Remakes

The shitty thing is, any other developer would be able to bring this to life with ease.

>developed by Square Enix

Gamefreak is talented. Quantity means nothing especially when the ones that make the good stuff are like 10 people at gamefreak and the others obey orders. What should change is the absolute dismantlement of TPC, TPCI and Nintendo from Gamefreak and the Pokemon brand. Also, NO JEWS

That said, my dream game right now would be a game that is over every other, in terms of graphics and content, veeeeery long lasting, has an enormous map with at least 2 fully explorable regions, possibly even new ones, but a returning update old one would suffice too. 20 gym badges to collect. Difficulty setting, but it starts from normal and goes up to extreme, and the normal one is hard.

Full costumization of the character, as in body shape, age and everything too. A very deep plot and since they introduced the concept, explorable Ultraworlds and similar. A lot of immersive and unique side quests, freedom of gameplay with very little directives, you simply need to complete certain stuff to access to certain stuff, but you got a wide range from where to start and what to do.

Battle system like Pokken. IVs, EVs and nature are now fused into a single value, that can be trained and leveled up that can boost widely a single stat and nerf widely/moderately another.

Pokemon that get a redesign (but not as a gimmick, a permanent one), some Pokemons types get reselected, type effectiveness gets redone, light/cyber/sound types added. A vast online hub and online features other than battling . Different battle modes. Complete game from the start and no DLCs.

Shinies are now not a thing and there's different colorations for mons that are normally obtnaible or just slightly rarer.
Gimmicks about fusing or changing the Pokemons type which actually changes their designs. Minigames and online minigames, Unique exploration/fight/overworld mode for online play.

You have actual choices over the main story like leaving the evil team's alone, joining them or fighting them. Each of these things causes different outcomes.

Resources are now much much rarer, but there's a very wide and accessible way for farming, which doesn't last a lot but moderately, both for money and items. Losing causes an actual bit malus of resources and winning causes an actual big bonus of resources. But the gameplay should be immensely more oriented on skill than on farming as in it tests your skills but also your set up rather than your grinding level and rewards/punishes you based on that. Another option would be deleting levels at all and just change stats based on the special stat and the Pokemon evolving based on other conditions. But otherwise levels that impact little.

>Gamefreak is talented.
Even you don't really believe that.
Also, your game idea would either turn out to be as wide as the ocean and as deep as a puddle, or end up in feature-creep hell and never come out like Scam Citizen and Yandere Simulator.

They have billions. And we're not talking about being realistic are we? Although nothing I mentioned is undoable or never done before, except well it being the best game ever released..by the biggest grossing entartainment media ever existed

I absolutely believe Gamefreak is talented. There's much more to it that weighs on them and still they demonstrate to be talented. If you remove their higher ups and leave them FREE to do what they want to do, they aren't as money hungry as Nintendo and TPCs and will make a full finished game like when they took 7 years to make capsule monsters

Game Freak has released several non-Pokemon games over the past decade. They've all flopped hard and had the production values of a mediocre indie game at best. They aren't talented. They got lucky with one game idea that caught Nintendo's attention in the early '90s and have been riding that wave ever since, because they know they'd go out of business tomorrow if Pokemon ceased to exist.
>They have billions.
Games that try to be everything for everybody are doomed to fail no matter how much money you throw at it. Look at Halo - Microsoft gave 343i $500 million and six years to make Infinite and that game is a Game Freak-caliber dumpster fire, complete with promised features being cut because of the developers' incompetence and laziness. Cyberpunk 2077 cost $316 million to make and took almost a decade to come out, with tons of lofty promises about how it would be "everything: the game," and it was an unmitigated disaster. It's a much better idea to just pick a handful of concepts and focus on making those the best you can.

scarlet and violet BUT with every cut feature returning
>primal reversion
>mega evolutions
>z moves
>battle styles
>full contests
>national pokédex
>growing berries
>four seasons
>grand underground
>secret bases
>super secret bases
>battle frontier
>every region
>Vs. Seeker
>Vs. Recorder
>pokémon-amie
>full character customization
>island scan
>legends style crafting
>following pokémon
>can take all six at once out of their balls
>poké radar, hell the full pokétch
just imagine how much we could get out of that, fuck, i wouldn’t even mind dynamax if it hadn’t just replaced everything that came before

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I'm playing through Legends Arceus right now and boy do I love it even though it has its flaws. The things I want carried over into a dream game:
>having to catch/interact with pokemon in various ways to complete pokedex entries
>vast landscapes with hidden and branching areas, mini bosses
>pokeride to travel across areas
>boss fights where battling is only part of the challenge
>side quests galore, almost every npc has a some sort of quest
>crafting

Things not in legends I would want added:
>seeing pokemon in various states like sleeping, fighting other mons adds flavour text to dex entries (ex: seviper fighting zangoose) So it gives the illusion that you're the one writing the dex
> completing dex entries unlock non-essential things like clothes, hairstyles, secret base items
> Pokemon Amie and that iv/ev training balloon game, but also the individual items to raise/lower ev/ivs available
> A gym for every type
> Elite four are based on themes and not types
> Post-game is you making and designing your own gym where you'll have ~10 challengers face you a day

And all this stuff minus dynamax. I just don't like it.

>Straya
Stopped reading there

Free roam Johto in VR.

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VR amateur dev that never followed amateur pokémon projects, how hard does Nintendo/GF hunt down fan games?
Do they also go after the porn ones or do they pretend to not see them like most companies?
Asking for... reasons.

>porn
Fuck off. I just want a comfy Johto VR experience.

Who said "for everyone"? Can't you read? I clearly said the game would be hard and only reward skilled gamers, as well as veterans of pokemon. Nothing I said it's to make a "game for everyone", but it sure would be a perfect game that any normal gamer would love. Aka not most of the Pokemon fandom (lol), nah they probably would like it too but either way I don't give a shit

I also mentioned how they should get off of the capitalism,.and making examples on modern videogames matter real little, you don't know where those money are actually going and what they're actually doing. Gsmefreak's non Pokemon games aren't outright terrible and they can come up with good ideas, Nintendo actually dumbed capsule monsters down

a section where your current team is stolen from you and you have to do some maze/puzzle/bike and stealth section to get them back
would cement the bad guys as actually being a danger to the player
ideally, there is an option to leave your team there and return with another(prof of the region can give you an nicknamed early route lvl5 to rebuild) to battle through grunts, and retrieve your team later in the story

PWT 2
Whether as a full game or Stadium type game to be a twist on the Rental System, it doesn't matter.

That or a consolized version of Masters that isn't pay2win

I'd like a game where you complete the dex in a way similar to arceus, but instead of a boring "see this attack 5 times" I'd like for there to be something more practical like you're actually figuring out stuff about the pokemon. Things like: Figure out the pokemon's typing by using different types of attacks on it, what is its habitat, what food does it like, or is it aggressive, timid, or friendly. Stuff you don't necessarily have to battle in order to figure out. Another thing would be to take a picture of the pokemon for the dex. This photo can be swapped out at any time as long as the pokemon is in the picture.