Alright anons, Do you think you can make a pokemon game but challenging rom hack...

Alright anons, Do you think you can make a pokemon game but challenging rom hack, harder and better overall than the consistently shilled ones?

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No

I don't want to make one harder than the meme hacks with 6 smogon sets and perfect EV's on the first gym leader.

Inclement Emerald is pretty much perfect and I would never want to invest the absurd amount of free effort it would take to outdo it

Yes. Am I going to do it for free? No.

Yeah but why would I? It's been done to death. I have no interest in making another Emerald Kaizo, Inclement Emerald, or Radical Red.

I'd just raise the level cap to Star Ocean or Disgaea levels.

SNIIIIIIIIIIIIIIIIIIIIIIFF

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Yeah. What about it? I'm not doing shit unless I get paid for it though

obviously shes sat on her pokemon before, but do you think shes ever farted on them?

I'd program gym battles to restrict you to the same number of Pokemon the gym leader uses, and levels are forced to 50 like in battle facilities.

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>remove "save anywhere" and "pokemon centers are free" - add in save points and paid healing, save points are placed at the front of gyms, pokemon centers, 'dungeons', e.g. forests, caves, evil team bases, etc.
>penalty for blacking out is going back to a save point
>gyms, dungeons, etc. cannot be left when you enter. the first gym and first set of dungeons, you can, but the game warns you heavily the rest will not be so kind
>battles now default to you having the same amount of pokemon as whomever you're fighting: all trainers will have a minimum of 3 pokemon
>it is now much more difficult to run away from wild encounters. additionally, wild pokemon have boosted stats, and can attack randomly in singles, doubles or triples battles, and will have better AI and even strategies tailored to their level moveset (i.e. the electric area will have pokemon who love to use discharge + lightningrod or volt absorb)
>tms are no longer infinite, but will operate by a weighted system, the better a TM, the fewer copies of it you'll receive on getting it. however you can get any tm in the game an infinite amount of times through certain means (such as trainer gauntlets or mini dungeons)
>evs no longer are obtained on defeating pokemon, but the player is encouraged to get vitamins, which will usually be locked behind hard trainers or sidequests. ivs/natures are removed
>while you can deposit as many mons as you like into the PC, withdrawing or changing Pokemon out from the PC is now very expensive, and scales with the number of badges you have. you can earn coupons to make the process free, but they're not easy to come by
>finally 'standard' things like limiting item usage in battle, a hard exp curve which doesn't allow you to overlevel the next boss by much if at all, shift mode nixed from the game
There are probably other things, but this would be a start

I want to make Roxanne my wife bros

>battles now default to you having the same amount of pokemon as whomever you're fighting
completely ridiculous when coupled with paid healing and limited saves
the design of older RPG's, including pre-gen 6 pokemon games, is that each encounter isn't particularly difficult but they wear you down over time
the thing that sets pokemon apart from titles like SMT, establishing it as something balanced for kids rather than adults, is how easy it is to accumulate a large amount of healing items, and also that healing is free if you go back to town

>>remove "save anywhere"
Stopped reading there. This adds nothing to any game. If I need to stop a game, I should be able to stop it whenever I want to. It's also pointless on modern consoles with a sleep mode.

>including pre-gen 6
Uh huh. The problems that were only started in Gen 6, right?

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>Why yes, I play Resident Evil with unlimited saves, how could you tell?

They're optional. You can achieve the same effect walking back to the PokeCenter. This just saves you some time.
But that's a part of a gameplay loop and it's a very old game. Pokemon Colosseum does this, but whiting out doesn't make you go back to your last save.

I likely would've said pre-gen 5 except that I just played through Black a few days ago and found it was still an endurance challenge, just a much easier one.
I didn't say it was a "problem," either. I actually like gens 6 and 7. There's just a fundamental shift in their design compared to previous games.

>But that's a part of a gameplay loop
Yes, and it's integral to the feel of that game. You said it adds nothing to "any game" and I gave a clear counterexample.

>it's a very old game
REmake 2 kept it, but added a baby mode with unlimited saves for journalists.

>REmake 2 kept it
Really? That's pretty cool. I mean, I would play it like that. I just think things like Fallout 4 Survival that forces you to sleep to save is retarded, when the rest of the new features are fun.

>Really? That's pretty cool. I mean, I would play it like that.
Yeah, it's an interesting example of a remake that's wildly different from the original but manages to do a good job of preserving the feel.

>I just think things like Fallout 4 Survival that forces you to sleep to save is retarded
Well, I don't really disagree with that, I just don't like when people assume that because a game mechanic is "old" it's automatically bad. A few years ago we had a lot of zoomers insisting that Pokemon should be real-time because turn-based games are "outdated."

>A few years ago we had a lot of zoomers insisting that Pokemon should be real-time because turn-based games are "outdated."
That's so stupid. I wasn't a fan of what they did to FF7R. I've never like 3rd person action games without tank controls. They always just feel like some Warriors game after a few hours.