"Gamifying" the nuzlocke challenge ruins it...

"Gamifying" the nuzlocke challenge ruins it. It should be about the adventure and the narrative that forms from making bonds with your Pokemon and watching them die.
Intentionally looking up things like movesets and gym leader movesets, and treating your Pokemon like a resource instead of your friends detracts from the experience.

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People enjoy things differently. Even playing a nuzlocke at all is not how Pokémon is supposed to be played in the very first place.

>People enjoy things differently.
People will say they enjoy this or that but sometimes what they really mean is 'I'm doing this for the habit & comfort, but not for raw enjoyment anymore, and stop talking to me about it.'
Pro 'speedrunners' will claim to enjoy speedrunning but honestly they're mostly sad, soulless shells of the people that originally fell in love with the games they run. So many speedrunners in the last GDQ and maybe three or four were having a blast and genuinely seemed to love it. They rest were tragedies and tools in human form.

OP is right.

Huge fucking emphasis on SOMETIMES and that's already a stretch. Also it says nothing about OP's statement, trying to pretend a game is not a game is only fun for some people.

Is there a reason you can't have it both ways?
Even then some people just aren't autistic enough to form bonds with pixels on a screen, that doesn't mean they can't have fun doing a challenge that already is built off made up rules.

That's why the term "hardcore nuzlocke" came to be, it's not meant to have the same purpose as a traditional nuzlocke.

Leave it to a fucking Kraut to optimize the fun out of everything.

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Thread should've ended after this post

We need this to be opening sentence of every /pronuzlocker/ thread.

germany is amalek

Why is the pokemon fandom so full of tryharders?

This nigga really lives in your head rent free huh

Holy seethe lmao no one was talking about speedrunning or your gays done quick.

We need people to stop obsessing over this guy and making daily threads.

People enjoy the way they like.

Only homos and faggots worry about what others do.

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Yeah, this is Jan's weakness. He does so many runs they're unironically soulless

There's a reason one of the original rules was to draw a comic. The bond is half the experience.

I don't think that was one of the rules, but it was one hell of a strong suggestion.
Like the nicknaming "rule", which Jan follows and tries to optimize as well.

The rules were always just the classic "can only catch 1st Pokemon, fainted Pokemon must be released". There were tertiary rules like no legendaries but that's only because in Ruby it was assumed you wouldn't just spam repels through a cave system before you got the legendary.

There was nothing about bonding with your Pokemon, and literally the very first words of the original comic was that the guy just wanted to make the game harder, primarily by using what he originally considered shitmons (something that he didn't even keep up, he ended up using stuff like Hariyama and Walrein which are pretty good).The name of the comic is literally called fucking "Pokemon Hard-Mode". On top of that the "everything must be nicknamed rule" was only added later because of forum autism.

It has always been about the difficulty, you've been brainwashed by early 2000s forums and bitter boomers that it was about anything else.

based anti revisionist history explainer

why can't it be about both?

It can be, but you notice there's a hard push from faggots who want nuzlockes to be about bonding and friendships to get difficultyfags out of the community, despite difficultyfags being the ones who built nuzlockes on their backs.

Do you know why nuzlockes even became associated with bonding exercises? It's because people in those early Internet forums were so legitimately shit at the game that they lost a bunch of Pokemon constantly, and so they tended to get really upset over these runs and developed genuine emotional connect with them. It helps that the original nuzlocke comic was, you know, a comic, so it attracted the kind of spergs who unironically get more emotional about pixels on a screen than bad things in their own lives.

There's nothing wrong of course with using nuzlockes to flex your autism and trying to become friends with your in-game pets, but don't pretend that nuzlockes are for truly anything other than difficulty, that's literally the entire point of the ruleset. It's also weird that bondingfags latch onto nuzlockes so hard, and not, say, monotypes or whatever that would accomodate them way more. I guess the comicshit really helped.