Bros...take me home to the good soulful map design thats not just small corridors...
Bros...take me home to the good soulful map design thats not just small corridors
probably my favorite route, as it represents the choice you are about to make in your journey
this is ironic right?
Johto invented open world
>you can go up
>but you can also go up then down then go back up again
I love Johto but this route is kinda bland. The only benefit to choosing the diverging route is some faggot who give you stuff on like, Friday or something.
Kino. I love how the game opens up right there.
God I love how wide open and expansive Johto routes are!
Is this...soul?
Yes, it's some seething falseflagger
Bros, why don't they make routes like this anymore?
>the guard only attacks you at night
SOVL
SOUL
Holy shit why weren't the people who made gen 2 hired to make gen 8's route design? They could've made it so much better!
>Though it is not necessary to enter the cave to complete the storyline, Dark Cave is the only place in the Generation II games to capture wild Dunsparce and Wobbuffet
>connects 3 different routes
absolutely kino map design
easily the most beautiful place in the entire series.
Yeah with routes like these, I'm so glad we get to see them all!
Agreed. No wonder Johto has the best scores in the entire series unlike Kalos.
God damn it, I love Bellchime Trail so much.
the Lugia caves (ahead of the route in your pic) are still the only place I ever got lost in my life in a Pokemong ame
pretty crazy it took them almost 20 years with SV until they allowed you to complete gyms out of order again
it's the little details
startled the shit out of me as a kid, because i had already gone through there during the day, so it was unexpected
Using the route right before the game opens up is such weird criticism if you wanted to display linearity.
weird how Johto remakes have the Battle Frontier and the Sinnoh remake doesn't
Why was HGSS so pretty when DPP was fucking ugly?
It's not as bad as RSE vs FRLG though.