Rework old abilities

Take either a lackluster or a carbon copy ability and change it to something useful and unique.

I thought a lot of how to balance this one but I like what I came up with for Emergency Exit. First give Golisopod U-turn and Flip Turn.

New Effect: Any (successful) move that will switch you out has +1 priority, however the Pokemon that switches in will take increased damage this turn.

Attached: 600px-768Golisopod.png (600x600, 300.58K)

Battle Armor
New Effect: Reduces the damage taken by crits, being hit by a crit raises your attack by 1.

Shell Armor
New Effect: Reduces the damage taken by crits, being hit by a crit raises your defense by 1.

>Emergency Exit
Identical to how it currently works but now switches at the end of turn instead of immediately, allowing the Pokemon to use the move it selected before switching.
>Run Away
Identical to how it currently works except it now also allows the Pokemon to switch out if trapped.
>Defeatist
Now reworked to double the Pokemon's Attack and Special Attack while above 50% of their max HP. Archen's and Archeop's base stats are drastically decreased to appear the same as they currently are. This change would let them make better use to stat boosting moves.

Insomnia
New Effect: Prevents sleep. Will raise your special attack if a pokemon attempts to put it to asleep.

Vital Spirit
New Effect: Prevents sleep. Will raise your attack if a pokemon attempts to put it to asleep.

Big Pecks
>Prevents Defense drops. If the pokemon raises any of it's other stats, it's defense is raised by 1.

>Filter: Reduces Super-effective damage by 25% from Special Attacks, and 75% from Physical Attacks.
Solid Rock: Reduces Super-effective damage by 25% from Physical Attacks, and 75% from Special Attacks.
Any idea for Prism Armor?

Truant - When you're able to attack the attack has +1 priority but you can't attack on the next turn

>Archen's and Archeop's base stats are drastically decreased to appear the same as they currently are.
Knowing Game Freak they'd decrease their stats and leave Defeatist the way it is all because they're not Steel-type Pokemon.

Being Steel Type doesn't make you a Gamefreak Fav...
Poor Bastiodon didn't get Body Press, Same with Zamazenta.

Why can't people just accept the idea behind Golisopod? He's Pokemon Gilgamesh; the cowardice behind a layer of bravado IS THE FUCKING POINT.

Attached: Gilgamesh_Alt_2.png (626x510, 219.98K)

>Poor Bastiodon didn't get Body Press
That's because it has the Rock typing. Rock being a good typing to have and Rock-type Pokemon getting moves that actually benefit them is too much effort for a small indie developer. Prease understandu and use Cinderace in your praythrough of Pokemon Sword & Shield with Lucario, Charizard, Pikachu, Garchomp, and Venusaur.

And what about Zamazenta?
Body Press Aside, what about Wormadam? Klinklang? Galarian Stunfisk?

>rock types aren't goo-

Attached: 02e3c03b16f2439964e09375331ae9e6.jpg (894x894, 66.13K)

>Slow Start
Only speed is halved for the first five turns now, and the user now gets a 50% increase to physical attack and defense on the third turn (not counted as a stat boost.)

Unironically, it's Typing is the worst part of Ttar (at least it has Sand Stream to be THICC on the Special side)

How does having moves that let him escape fast and then making things worse for those who come next not play into that?

Because that's not how Gil did things. He fucks himself over. Even when he had Enkidu, you killed him first because he had White Wind and ain't nobody had time for that.

Rock still needs a buff you cuck.

>Illuminate
It is now Bright Powder in ability form
>Magician
Adds a chance to flinch on every attack
>Intimidate
Now lowers Accuracy by a single stage rather than Attack
>Protean/Libero
Type change happens at the end of the turn
>Sniper
Critical hits OHKO

None of these for balance, just to make people mad

Water Veil & Magma Armor

Along with their regular effects, they also have a Disguise effect letting them take one free hit.

There are probably a lot of ways you could change these 2 abilities but those are mine.

>Now lowers Accuracy by a single stage rather than Attack
this would just be a pain in the ass to deal with user and would likely be even stronger; just be happy that they've bothered to nerf Intimidate at all because I'd rather deal with that then E/A bullshit

>Anticipation
>The first time the opponent targets the Pokemon with the signaled move, it will be automatically evaded. This effect will only happen once per battle.

Think of it like disguise-lite, it will only negate a specific attack, and that attack changes depending on when you send it out, but it pressures them to either use less effective moves or rip the band aid off in exchange for giving you a single free turn.

Hyper Cutter
>Prevents Attack drops. Slightly boosts the power of 'claw' attacks.

>Overgrow/Blaze/Torrent/Swarm
>Old: at 1/3 HP, powers up grass/fire/water/bug moves respectively by 50%
>New: power up any and all STAB moves. Works at full HP, effect becomes higher the lower HP the user has

simple now negates natures, evs and ivs of all pokemon in battle