LAST TIME: >After exploring Route 4, we discovered a hidden orphanage, and this one does not use electro-convulsive therapy. >We then enter Akuwa town in search of a fixed snag machine after learning the very hard way that psychic terrain makes priority moves fail. >We then get defeated in an intentionally unwinnable battle, before being kidnapped and shoved in a prison castle. >Also, the attractive female party member got locked up in a special cell. >And then our quest to rescue her and escape begins. >A hooded stranger arrives on the island and starts "helping" the warden, just to get more access during the night. >Also, it turns out that all the passengers from the boat during the prologue were actually alive and left captive here. >Aelita is revealed to be in some kind of electrified torture chamber. I was expecting something worse. >During the escape, we get caught by a pair of Team Xen executives which didn't put up much of a fight.
Whiteout counter: 17 Badges: 4
TALLY OF ATROCITY: Confirmed deaths: 4 Acts of torture: 3 A Pokemon is ordered to attack a trainer directly: 4 Bad guys escape somehow: 1 Good guys escape somehow: 5 Absols: 1 Player-caused Mercy Killings: 2 TALLY OF LULZ: Times we woke up in a female character's bed: 2 Times someone asked our character to sleep with her: 3
What the fuck is this garbage? >This is Pokemon Rejuvenation, another Pokemon fangame made in RPG maker >It's a long and "hard" fangame, with an even more schizophrenic plot than Reborn. >Who gets used, who we catch, etc. will all be chosen by you, the thread.
Reminder: Decisions are made via GETs - singlets only count when I call for specific numbers, dubs override singlets, trips override dubs and can cause thread-long rules, and quads+ override trips and can give permanent rules within reason (no nuzlockes/monotypes)