LAST TIME: >We have a conversation on a rooftop and are dragged into a flashback set in the Orange Dimension. >Ren starts eavesdropping and tells everyone the combination on my luggage. >We visit a ruined radio tower, then return to the pokemon center and stay the night. >Oh look, it's the gatekeepers who tried running us out of town. They also make empty threats. >After grabbing some free EXP, me and Aelita go upstairs to the one room that isn't locked. >Did you know that one of the beds in the room I stayed in was reserved for Chuckshrew? >Team Xen invades while disguising themselves as ghost types. >The gatekeepers try to frame me for a Team Xen executive's bullshit. >Time to investigate the radio tower's basement, and realize someone hid a derelict Xen lab under the tower. >And then we fight a low level Giratina and then remember how cancerous Dazzling Gleam is. >After getting lost in the theater's backstage gym puzzle, we fight Narcissia. I hate the burn status effect. >After winning I get a Shadow Ball TM.
Whiteout counter: 14 Badges: 4
TALLY OF ATROCITY: Confirmed deaths: 4 Voided: 2? Acts of torture: 2 A Pokemon is ordered to attack a trainer directly: 4 Bad guys escape somehow: 1 Good guys escape somehow: 5 Absols: 1 Player-caused Mercy Killings: 2 TALLY OF LULZ: Times we woke up in a female character's bed: 2 Times someone asked our character to sleep with her: 2
What the fuck is this garbage? >This is Pokemon Rejuvenation, another Pokemon fangame made in RPG maker >It's a long and "hard" fangame, with an even more schizophrenic plot than Reborn. >Who gets used, who we catch, etc. will all be chosen by you, the thread.
Reminder: Decisions are made via GETs - singlets only count when I call for specific numbers, dubs override singlets, trips override dubs and can cause thread-long rules, and quads+ override trips and can give permanent rules within reason (no nuzlockes/monotypes)
yeah i'm definitely going to escape rope, do some sidequests, and change the annoyingly repetitive wild encounter theme to one that doesn't hurt my ears
just going to spend a bit longer finding the annoying combat music that I'm tired of hearing of so I can replace it with better stuff no this isn't going to impact any of you unless anyone asks to record anything
Jordan Robinson
Don't forget the Mystery Egg, there are wild Phantumps in the Wispy Ruins so you can get a Phantump egg and give it to the kid in Route 3.
Cooper Evans
OP don't waste your time with those shitty quests and just debug the pokemon you want to
Michael Cook
the sole purpose of these threads is to harvest lulzy dialog from badly written fangames
anyways i'm done replacing half the (non-overworld) music, time to play again
Lincoln Richardson
while I wait for a phantump egg to be laid, I'm calling for a new team evens
Now that you brought it up, I should probably start a GET for which of the 21 mystery egg options I should change the variable ID to. Here's the list. Absol Aron Axew Azurill Cottonee Darumaka Dhelmise Hatenna Larvesta Litwick Mareanie Mienfoo Mudbray Pawniard Rookidee Sneasel Starly Stufful Togepi Trapinch Tyrunt I can also keep it unchanged if anyone wants an uncertain egg option. 1,2,5,8 chooses, ends at 7pm EST at which point I'll change the variable. If we get multiple instances of dubs then I'll start a strawpoll.
>Pokemon Rejuvenation What's the deal with all the pallet swaps I'm seeing in screenshots from this game? Are there new forms of existing mons or are these an aesthetic custom shiny feature? How much variety is there?
Christian Mitchell
there’s a few mons with regional forms and there’s also a lot of custom shinies some shinies look really cool like sandslash (whose shiny form is not a shoehorned reference to sonic unlike reborn) and then there’s awful obvious hue shifts like dewott