Take a useless/outclassed move and buff it so it's viable for use

Take a useless/outclassed move and buff it so it's viable for use.

Hard mode: Don't change is BP

Attached: Screenshot (251).png (480x146, 15.23K)

>Sonic Boom
make it do a 5th of max hp every time
>Dragon Rage
make it do a 3rd of max hp every time

Give +3 priority to quash.
Make Snatch work on geomancy.

Rock Tomb now 100 accuracy and hits both opponents in doubles.

>Poison Sting
make it a 50% chance to poison, and 50% of those times it is toxic poson

>Egg Bomb
If it misses, it becomes a one-time use entry hazard that does 1/4 health damage when activated.

What if Poison Sting was the Poison-type equivalent of Nuzzle? Low Base Power, but a 100% chance to status the target?

Poison, as it is, is just bad. They should just merge it with toxic poison.

>Bubble
Increases the user's evasion 1 stage by distracting the opponents

Fishious Rend - Give it to Tapu Lele, Tapu Fini, Cinderace, and Sharpedo.

Poison is better than Toxic Poison if the opponent only stay in 1 or 2 turns.

Wtf? Quash is super good for Doubles. And Fishious Rend is just broken. Thank god no other pokemon get it. It's like calling V-Create bad.

>walking on broken eggshells
That's pretty clever desu

Adding Fishious Rend was a little bit of editing silliness I added for fun. The person who added Quash on the actual list is probably a dirty singles player.

My thought was that it became something like a landmine, but either way.

>Absorb
BP up to 30, drains health from all opponents in doubles

>Mega Drain
BP up to 50, power doubles if the opponent has a status

>Stomp
Removes entry hazards.

>Aurora Beam
If used in Hail, sets up a 3 turn Aurora veil.

Poison Sting now has a chance to apply Toxic, and deals 3x damage to poisoned pokemon
Sonic Boom and Dragon Rage deal damage equal to the target pokemon’s level
Quash is good in doubles

>Constrict
Tightened muscles raise the user's defense, opponent speed drop chance is 100%.

>Smog
Lowers the opponent's accuracy, poison chance is 50%.

>Razor Wind
First turn the user hides its presence, while invulnerable it can only be hit by wind moves (anything with wind/blizzard in its name + Gust/Hurricane/Heat Wave), Gust and Hurricane do double damage.

>X-Scissor, Drill Peck, Dragon Claw, Land's Wrath
Give it a crit boost, like Slash and Cross Poison
>Mega Punch/Kick
Make it bypass (but not destroy) screens
>Seed Bomb, Gear Grind
Give it a chance to drop defense
>High Horsepower, Sky Uppercut, Dazzling Gleam, Dragon Hammer
Give it a chance to flinch
>Magnet Bomb
Make it a special move so its entire existence isn't pointless
>Power Gem
Give it a chance to raise user's sp.def
>Poison Jab, Needle Arm
Make it a punching move so it gets boosted by Iron Fist