Why was Unova such a drop in quality compared to past regions...

Why was Unova such a drop in quality compared to past regions? This is an outline of the path you take throughout the games. Outside of some storyline backtracking for the Light/Dark Stone, you literally just travel in a straight line throughout the entire game. And pretty much every region since Unova has followed the same trend.

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Doesn’t Unova have a bunch of side areas you can explore that aren’t related to the story?

why is backtracking good?

Wtf guys I hate Unova now

no

Do they let you use phones in class now or are you still in spring break?

Well, it's simple really.

Start of theme park regions with no identity
Start of no backtracking because we can't have the players figuring things out on their own
Start of funnelling the player through a straight line campaign for the same reason as above
Start of story focused campaign over adventure focus because zoomers need everything explained to them at face value
Start of excessive handholding because nip kids complained about Mt. Coronet and missable Strength HM
Start of linear region because being presented with more than one option breaks zoomers' brains
Start of 3 Pokémon Gym teams and 4 Pokémon E4 teams because the older games were too hard
Start of the removal of HMs because zoomers can't handle team management and need everything babied for them in the form of """QOL"""
Start of the removal of postgame because kids didn't play past the Champion
Start of dialogue and cutscenes in every town and route because zoomers need constant stimulation otherwise they get bored

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Why do you keep saying zoomers? Kids who started with XY are gen alpha

I'm 18 and started with SoulSilver.

Several

>constant backtracking is good
kek

>Start of theme park regions
I heard this meme, explain
>with no identity
???

People think havimg a desert in the region makes it had because its "unnatural". Instead everything across almost the entire region should look the same like in Sinnoh or Kanto

>Sinnoh is a fucking HM mess.

>thinking interconnected maps and encouraging the player to navigate/explore is a bad thing
Backtracking is good when you have new abilities that allow you to take new paths. For instance, you have to backtrack to Mauville after Petalburg Gym, but you can now use Surf to either take the shortcut above Oldale or explore the routes surrounding Dewford and stumble across the Abandoned Ship. In Unova, you only ever go forwards. It's impossible to get lost and the game just becomes boring.

>Impossible the get lost
Of course it is, they give you a fucking map you knuckle scraper there's no way to get lost in any of these games. Not saying linearity is great either but blocking off parts of the game with various HMs doesn't make it less linear, it just makes for less new and interesting scenery along the way

>

Oh yeah. "QOL" ewww. Grinding and shitty programming GOD.

People just want to go back to the original games.

Not Special/Physical difference among attacks, just types.

Special Defense and Attack being the same stat, making some trash pokémon broken.

No steel or Dark type, Psychic regin.

Broken moves like Focus Energy that don't work at all.

No abillities just 150 species.

#151? what's that? Just a urban legend of course.

Yeah sure LET'S GO BACK TO THE CLASSICS.

Exp Share? What's that, train your pokémon having a LV 50 starter and all of your team at LV 10. Surely grinding like a fucking slave makes the game a lot more enjoyable.

Bitch.

>Pokémon was never hard just unpolished af.

>you have to backtrack to Mauville after Petalburg Gym
so there's no point of backtracking, you just go there and it's open new route

>explore the routes surrounding Dewford and stumble across the Abandoned Ship
that's not backtracking

Sinnoh is exactly as linear as unova in that it's full of roadblocks and it doesn't let you do anything out of order except one time when it lets you go to pastoria before going to the warehouse in veilstone city. The only difference is that you need to use fly a lot because the map itself is not linear, only the adventure.
At the end of the day they both play the same way and only discord raiders bring that up as a so called difference between the two games.

>anyone who criticises unova is a genwunner
Take your meds, now. None of what you said affected me because I don't care about Gen 1.

>so there's no point of backtracking, you just fly there and it's open new route
You can't Fly before Fortree Gym, so you're forced to think about how you can get to your next destination. And Hoenn is actually designed so that you rarely need to actually use Fly. The only time it's "mandatory" is to reach Slateport Harbour when the evil Team steal the Submarine, and you can technically use that as an opportunity to visit Pacifidlog if you really wanted to.

>that's not backtracking
That's sort of my point, when the game forces you to revisit old areas, you can do so by exploring completely new routes.

Sinnoh is a step down from Hoenn, although it's still miles better than Unova.

Oh okay then let's talk about how Sinnoh is a HM park and you can't have a full team because you NEED a hm slave.

But of course QOL changes are BAAAAAD grinding and backtracking are GOOOOOOOD.

BDSP let you use HMs with the Poketch. Alternatively, spread the HMs across your entire party and use the move deleter to remove the ones you don't need anymore.

>that's not backtracking
That's sort of my point
so you agree backtracking means nothing