Ah yes, the poison-type gym

Ah yes, the poison-type gym....

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It was supposed to be Sabrina's Gym

Gyms should be built around themes and strategies instead...

This.

The 2 badges kinda made it clear. Marsh has more to do with Poison and Soul has more to do with Psychic but yet they are swapped, the gym puzzle also gives it away, invisible barriers would be more psychic and teleporting (like ninjas) fits more with Koga.

I think originally the Dojo was supposed to be a Fighting Gym and they kept it in as part of a stoyline that Sabrina took over as gym leader of the city.

But this is another one of those Venonat was meant to evolve into Butterfree, type of things.

>teleporting fits poison better than psychic

Yeah nah

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I don't know if the actual Gyms were supposed to be swapped, but yeah, the Badges definitely were. There was a lot of screw ups involving the Gyms, like Giovanni was supposed to be a Flying-type Leader, the whole mixup with Blaine and the Chief's sprites, Erika's whole "sleeping" schtick having to do with Ghosts, etc.

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To be fair, all except Kadabra can poison you

>Region has more poison types than fucking water types
>This is the gym we get
Janky stuff like this is why I love gen 1 though

It gets even more ridiculous when you consider the fact that Poison was actually the most common type in Gen 1 and yet somehow only Arbok made it into the gym.

So why doesn't Sabrina's gym have a bunch of Poison types?

team could've had
>venusaur
>golbat
>nidoking
>nidoqueen
>beedril
>vileplume
>venomoth
>victreebel
>tentacruel
>gengar

thank god for gen 2

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>bulbasaur, ivysaur
>gloom instead of vileplume
>everything being level 30-36 when you'd be at least in the 50s by the time you get here

>Marsh has more to do with Poison and Soul has more to do with Psychic
they're gold and pink badge in japanese

Only Gastly line and Venomoth

this the badge switch up just exposes a poor translation job.

The sprites still exist. A heart has more to do with Psychic-types (just look at Gen 3's Mind Badge), so the graphics were still switched in the original Japanese games.

Taking things a step further, with the original sketches for the Gym Leaders, it's presumed that Sabrina was going to be the last Gym Leader (before Giovanni was even conceptualized). As a "last boss" it would make sense that she would have something fancy sounding like the Gold Badge... But even more than that, considering she has a whip, like the Tamers, it's possible that there was some swapping with the Gyms themselves (because Trainer classes had some semblance of hierarchy back then, like Lasses turning into Beauties, Super Nerds turning into Scientists into Blaine's sprite back when it was for Silph's Chief, the first Gym Leader was an advanced Youngster, etc.).

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To reiterate what I mean by the Badges, I'm guessing that the Japanese team gave the English team some notes about certain concepts like the Badges, and they were localized correctly, but they didn't know about the mix up so it lead to a "translation error".
i.e.
>JP team: "Hey this heart-shaped Badge is for a Psychic specialist"
>Translators: "Okay, we'll call it the Soul Badge"
>JP team: "This round Badge is for a sneaky poisonous ninja"
>Translators: "Okay, we'll call it the Marsh Badge"
But then it turns out the Badge spots got swapped without the JP team knowing, which lead to the confusing name schemes.

It seems that in gen 1 it was an ultimate rivalry between psychic type which was the equivalent of good (like fairy took some of that now) and poison which was the evil (now more associated with dark)

These mixes are like like good in evil and evil in good yin yang style ideas

That's reading way too much into it.
The truth is moreso that the RBY designers continuously abused the Poison typing, either because it's conceptually cool or mechanically advantageous. Consider how almost every single Grass type in the game, with the single exception of Tangela, is dual-type Poison. Was that really necessary? But it's the fact of the matter. They just loved the idea of poisonous grass types. They don't really look "evil" by and large, it's just the connotations of the type in a person's mind, since poison is lethal or debilitating.

That's very interesting.

It brings to mind the fact these are trainer *classes* and that promotion scheme recalls prestige classes.

It's the first game in the series where things weren't fully set in stone yet. I don't think it's that big of a deal
Why is the fact that poison having more Pokemon than water so weird? It's just how it was originally

>Consider how almost every single Grass type in the game, with the single exception of Tangela, is dual-type Poison.
Paras, Parasect, Exeggcute, and Exeggutor. You are right though, 3 separate 3-stage Grass/Poison lines was absurd overkill.