Who else likes every region except Galar?

I enjoyed every games except Sword and Shield. Personally this was because I was a NEET along with the dex cut. Also, the region didn't feel as vast as first revealed. Picrel
How about you guys?

Attached: D0eD5h_WkAAzrQr.jpg (848x1200, 227.79K)

>this region is just a straight line
Christ, even Unova was slightly interesting.

The tropical kantonian theme pack islands suck too

at least its better than Unova lol with the dessert in the middle

Unless is Sinnoh i'm cool with every Region.

Galar is my least favorite region just because the routes in it are so shit

Galar's routes aren't any worse than Alola's

There are a lot of a lot of problems with galar, tiny corridors, bland annoying characters, forced villains, etc, but it think it can all be summed up with one word “artificial”. Why would anyone want to live in Galar, how COULD anyone live here? The entire region just seems like on big commercial. and not even a funny or memorial commercial just a big clusterfuck fuck it corporate blandness trying to to sell something but they were too lazy to make an actual product.

At least Alola actually has a Victory Road

Exactly. Charizard, Machamp, and Gengar are shilled as Galar's top 3 Pokemon from the poster in Postwick. Team Yell was a copy and paste from Skull.

One positive aspect are Galarian forms for Pokemon outside of gen 1

Pretty much sums up them pommie cunts

What does being a NEET have to do with anything?

This but Johto. Galar at least has all the QoL improvements that have come to pokemon over the years so at least it's not a pain to play for what little you get out of it.

Johto has actual content, Galar has nothing but curry and CHARIZARD.

Johto doesn't even have CHARIZARD.

You're trying too hard mate. Your Any Forums bros won't headpat you for it.

>the region didn't feel as vast as first revealed
this will apply to gen 9 as well

Nah, I've had a problem with EVERY region starting with Unova.

Here's how to fix it
>Expand the existing areas, e.g. Galar Mine 1 and 2, Glimwood Tangle and Route 7 Tunnel
>The wild area has daily randomised mega-dens with rare Pokémon spawns, and TRs
>There are randomised NPC trainers besides Breeder Chloe in the wild area each day
>Taking the train has you explore it and battle fellow trainers (can be skipped on repeat journeys)
>You can properly walk between and fly to all four segments of Wyndon now. Rose Tower's lobby is open but upper floors are locked until story events

>New locations in the first area: two new routes, which connect to a new town
>New locations in the second area: the route 3 power plant, the geoglyph, a proper route between Galar Mine 2 and Motostoke
>New locations in the third area: a new route to Glimwood Tangle, a new route between Stow-on-Side and the mural, a dungeon between the mural and Ballonlea containing the kings statue
>New locations in the fourth area: a second, smaller wild area, and two new routes each leading to new areas representing Stonehenge and the Cliffs of Dover
>The new town has an empty gym because Piers refuses to move
>You are introduced to at least one minor leader when you visit this gym and others are sprinkled around the region
>There are rugged cliffs in the new routes near Wedgehurst, in the wild area and route 6, which are passable with a mountain bike upgrade earned after defeating Opal

Attached: Galar 2.0.png (1234x1746, 3.14M)

>>Expand the existing areas,
With what?

STORY DESIGN

>When you are about to get to Motostoke, the Snorlax by the bridge to the northern half of the wild area dynamaxes and you battle it with Hop
>It also breaks the bridge so you have an actual reason to be locked out of there
>Macro Cosmos are properly introduced here manned by league staff as a business that will fix the bridge

>There is no designated gym order. After the opening ceremony you can go either clockwise or anti-clockwise around the second area
>The events for Bede, Marnie and Hop will swap sides accordingly along with wild Pokemon and trainer levels
>When you get to Hammerlocke you can go east or west first, with east being the "Marnie arc" and west being the "Bede arc"
>Hop's scenes in those areas swap sides according to whichever you do first, along with wild Pokemon and trainer levels

>Going west has you go to Ballonlea before Stow-on-Side. Opal tries to recruit Bede at her gym, but he refuses
>You use the mountain bike to get to Stow-on-Side where Bede breaks the mural
>After being disqualified he accepts Opal's offer, giving him agency and strengthening his character arc

>Going east has you encounter Team Yell at route 7 tunnel now instead of route 6
>Marnie clues in to Team Yell doing more than just supporting her in Circhester and gets disheartened
>At Spikemuth she calls out Team Yell and Piers for rigging the gym challenge for her because it invalidates all her hard work and won't bring Spikemuth the good rep it needs to prosper again

>When Leon fights the dynamaxed Pokémon, the player and Hop battle some together as well
>At Wyndon, Bede appears at the end of the semis instead of the start of the finals
>The Wyndon finals are actually randomised instead of always being Nessa/Bea/Raihan

BACKSTORY AND CLIMAX

>Eternatus appeared 3000 years ago during the war with Kalos, creating the wild area when it and thousands of other Pokémon dynamaxed at once
>It reawoke 1500 years later during the darkest day whereupon it was defeated by the two kings
>Rose theorises it will awaken again any day now, he has been gathering wishing stones to power his containment device but it's not enough
>He also timed the league challenge and gathered all the gym leaders/Leon in one place in case they had to fight it, hence he invites the leaders to his tower too
>Rose not waiting just one day makes sense now

>Leon won't postpone the finals on a chance that Eternatus might awaken that day but Rose refuses to let anyone leave unless they comply
>I.e. the finals can't go ahead while they're in there
>Piers gets a message out to Marnie who gathers Bede, Hop and the player to rescue everyone
>Oleana stopping them makes sense now

>At Rose Tower Oleana flaunts the only key to Rose's office and locks the building behind her
>The player, Marnie, Bede and Hop now have to shake down all the league staff in Wyndon for someone with a key to Rose Tower so they can get Rose's key from Oleana
>The chase and tower raid/break out makes sense now
>The player and Marnie battle Oleana, then the player and Bede battle Rose who reluctantly frees everyone so the finals can go ahead

>After the finals, Eternatus does awaken and breaks out of Rose's containment unit
>Pokémon start dynamaxing everywhere, the gym leaders go off to deal with them while Leon deals with Eternatus
>The player doesn't battle Rose now, he was already defeated by Eternatus, but he does rebuke your inaction
>Rest of the events play out the same way except the player does not capture Eternatus, they defeat it and it fucks off back into space so it can be post-game

POST-GAME ACTIVITIES
>We can keep the royal bros storyline I guess, but make the dynamax battles actually challenging and have all of them feature the respective gym leaders instead of just the player for half
>There is now a second post game thing about the geoglyph Pokémon (why was it Toxtricity? dumb idea) and stonehenge and Eternatus so you can catch it this time
>Train journeys now have powerful trainers on board with strong TRs as rewards
>At the new town gym, you can battle all 10 minor leaders similar to the exhibition matches in Wyndon with the major leaders

An actual dungeon with side areas and secrets to find, not a mere single wiggly line from point A to B with a pokeball two yards to the left

>An actual dungeon with side areas and secrets to find
That have what?

rare pokemon encounters, rare evolutionary stones, NPCs with side quests of strong trainer battles, even just a cool looking place with some environmental storytelling or lore would do. Literally anything so these areas aren't just a themed hallway to progress the story