One of my favorite things in PLA has to be the way battles were reworked. With the biggest things being:
>Forced Set Mode >Setup Move duration nerfs >Speed rework >Agile/Strong
I feel like we most likely wont get the agile/strong styles in future games, though they might be necessary for the speed reworks. But in general i think nerfing glass cannons and speed in general could be awesome for the slow frail mixed attackers and actually give them some viability since they can attack first when coming in after a fainted ally. I also enjoy the way setup moves cant be super abused because they only last for a few turns and can't be stacked. What do we think?
>>Forced Set Mode Why can't you just turn set mode on? Why does it have to be forced?
Josiah Ross
The old battle system is better. This style system made speed even more broken than before
Noah Evans
Switch mode is unfair for the AI (lol) just kidding, but it just makes the game more challenging to no-items overall there's no reason for it to have been removed
Jeremiah Watson
I might’ve liked it but considering you and your opponent can attack before a switch can happen makes it feel like there’d just be a whole lot of revenge killing if you fought a halfway decent team
David Wood
God Ursaluna looks horrifyingly hideous in game, I hope its official art isn't this bad
Jaxson Perry
I love it, absolutely an improved system. And now that they've confirmed that the old system isn't coming back, I can't wait for them to improve on the new one - I bet in the sequel they'll refine it further along with every other PLA mechanic and we'll get the best Pokemon game to date.
Mason Brooks
I think the damage calculation needs some work. As-is, every battle after the first couple hours was "one shot or get one shot", which just doesn't feel as satisfying. I like that level isn't EVERYTHING, but it went a bit too far.
Caleb Cooper
Strong/Agile will never make it to a PvP game, because it's imbalanced as fuck. Works fine for a PvE game though.
Josiah Gutierrez
>And now that they've confirmed that the old system isn't coming back [X]
Anthony Williams
Agile/Strong moves fuck with traditional combat way too much to make it into mainline games. There are too many moves, items and abilities that care about priority and you'd have to rework all of them. I assume it'll stick around for future Legends games, and they'll basically just develop a parallel form of combat
Ryan Cruz
Set is the only way to play pokemon games.
Easton Turner
This is a reboot of the franchise and I'm happy about it Need to stop clinging in to tradition
Fuck items, fuck abilities, fuck 90% of the moves being worthless, fuck breeding
Bentley Harris
Nah, those things are fine on their own, they've just been stuck in shit games for ten years. I'll gladly give them up if I that's what it takes to get a decent game, but I'd be happy to see them used well.
Austin Moore
My only problem with PLA's battle system is the whole "switching mons get a free attack" thing. They should have done one of the following >run the speed calc every time >run the speed calc only if the switch is caused by a fainting mon >carry over the altered move order from previous turns Some of the mandatory battles made it borderline impossible to keep a whole team alive until the end because the AI knows to make advantageous switches after which they get a free attack.
Jack Hill
I hope the turn taking doesn't stay because sending in Pokemon to automatically die after you already lost something is fucking cancer. Being able to pull off 2 or 3 moves in a row without stopping would be broken as fuck in actual pvp
Blake Lewis
>Speed even more broken than before One job, gamefreak, one fucking job.
Daniel Miller
Abilities are good, but they should be more unique. Not every pokemon needs an ability, especially pretty mid/bad ones. Shedinja should have its ability, caterpie doesn't fucking need one.
Bentley Foster
No, it’s ridiculously broken and dumbed down.
Ayden Perez
Abilities are based and breeding is fine
Nathaniel Miller
Not sure why human pvp is removed but I can see this implemented easily