RPG mechanics in Isekai
Do you like them or not?
Why?
RPG MECHANICS
i like them in light novels but not as much in manga or anime.
I hate them and they are the main reason why I hate the isekai genre.
Clear sign of the author's phenomenal lack of creativity and one of the reasons why Isekai is so maligned. If I wanted to read about some loser playing a video game I'd go to something awful.
Like with everything else, it depends on how it's used.
Awful and a clear sign that the generation raised on video games will never amount to anything artistically.
Seriously wtf is wrong with japanese men that this is something they all seem to know?
>nips having to improve on tropes
>IMPOSSIBLE
It's a sign of an insane childish mentality.
>I like video games, I like anime bullshit, wouldn't it be great if I combined them into the same story? That would be super good right?
Tolkien started by writing songs in his own made up languages and then invented an entire history/mythology around them. Isekai is on the opposite end of the creativity spectrum.
They manage to combine the worst qualities of a magic system in that they are rigidly relatable in the most uncreative way possible, yet still vague.
They undercut all the tension of a fantasy world by quantifying it in a numerical way - if somebody is strong it is not because they have experience or talent, their level is just high. If something is strong, it is not because of hardiness or strong armor, it's HP is high. People don't master a sword, they just use "skills". Unique talents are not special gifts, they are passive abilities. It's designed to be quickly conveyable and safely relatable via the trope of video games. It's lazy and uncreative.
But what's so hilarious is whilst you can create an interesting setting where characters work within boundaries, rest assured that never actually happens. In the end, the author just makes shit happen regardless of whatever level somebody else, and a spell or skill will be as useful as it needs to be for the story. In the end, the objective nature of video game magic actually function any different to harry potter waving a wand and saying "I win". At least in an actual fantasy novel, with ACTUAL wishy washy magic rules, this is more justified because the reader doesn't have numerical values to attach to characters.
It's a bad idea, implemented in ways that make it even worse. Impressive really.
I don't mind them. Some stories handle the game mechanics poorly though. But I typically like the ones with job systems, makes me think of how fun the future will be when we have realistic rpg VR worlds to play around in, though I probably won't live to see them.
As for ppl who hate them, look, Isekai is for otakus(losers and virgins looking for an escape from reality), that's who the genre is aimed at. So if you don't like the tropes that appeal to that demo, then don't read or watch them, it's simple as that. There is a ton of entertainment out there aimed at chads and normies, go consume that and leave the people who enjoy what isekai is alone.
>protagonist is from irl Japan
>he dies and is reincarnated as a baby in the isekai
>has no memories of his prior life
what is even the point of the framing device at this point?
>If I wanted to read about some loser playing a video game I'd go to something awful.
tbf those can be fantastically entertaining, like Dwarf Fortress and SS13
ticking boxes. Isekai as a genre has absolutely zero creativity
They are fine when done right, however some people are too retarded to go for the planning, the mechanics are too broken or they don't stick with their own rules.
>They undercut all the tension of a fantasy world by quantifying it in a numerical way
Total nonsense
>if somebody is strong it is not because they have experience or talent, their level is just high.
Which they earned from slaying monsters and doing successful activities related to their job/skill. That is literally what experience is. And level doesn't guarantee a free win, match ups are a thing. For example, a char with a mage job is going to get one shot by a fighter type or a monster if he doesn't have a knight or a summon tanking for him.
>If something is strong, it is not because of hardiness or strong armor, it's HP is high.
This is total cap. Strong armor is vital to the functioning of your defense stat in most games. I can't even think of many RPGs that function in such a way that the effectiveness of piercing&slashing damage isn't greatly multiplied on non-armored wearing characters. Level the shit out of your char in Skyrim for example and then try to fight a bandit boss with no armor and watch how quick you drop despite your massive health pool.
>People don't master a sword, they just use "skills"
The skills are earned from frequent use of the sword. If blows aren't landed properly, exp is typical not given. Again, Skyrim is a perfect example of this. You literally have no idea what you're talking about.
I've come to hate them
I don't think you understand the concept of fiction or fantasy in general.
The reader doesn't need to know shit on a numerical level and it creates more problem than it solves in terms of establishing in-universe power dynamics. Video game isekai bullshit for the most part can be handled in an interesting way, but it usually isn't handled well because Isekai writers looking for lazy devices don't know how to write interesting premises.
A good writer dealing with multiple supernatural abilities gives you a general impression of their potential power and relies on matchups and context to draw out tension.
You are just arguing in favour of DBZ power levels with extra steps, which is embarrasing.
>I don't think you understand the concept of fiction or fantasy in general.
These are litrpg not fantasy in the way in which you're getting at. You literally have no fucking idea what you're talking about.
Cursed be whomever first conjured this infernal idea
I don't like having literal videogame mechanics in a world that is not meant to be set inside a videogame. Isekai authors need to take more inspiration from fantasy novels and films rather than vidya. It just makes things feel tacky. Of course it can be done right if it is diegetic but oftimes it is very clearly just some vidya mechanic shoved into a setting that has no reason to function so.
It's the single greatest issue with isekai. It's just simply lazy an indicates a lack creativity and interest in creating a good setting.
I don't mind it. I expect it to be entertaining enough regardless, if I wanted some rich fantasy setting I'd read a book.
Only if they're TRPG mechanics like saving throws and other dice rolls.
A dwarf fortress isekai could be a good idea.
Something about it just destroys my suspension of disbelief. Makes the whole setting feel tacky and artificial. I can't take it seriously. And this is coming from a dragonballfag.