Old anime about ecchi shit - has lol random space battles with legit physics and well drawn too

Old anime about ecchi shit - has lol random space battles with legit physics and well drawn too.
People back then just had passion. Especially for tech stuff. I miss that, these days they'd just ruin it with 3D and make it as cheap as humanely possible.

Attached: 1656512489393.webm (640x480, 2.16M)

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>with legit physics
hahahahah

You can see the limitations of hand-drawn mechanical animation. The camera has to be static as it's already difficult enough to animate the ships at that level of detail. Even then, it's actually not all that detailed compared to what a CG model can be, and the close up shots with the ship slowly rotation has obvious line inconsistency. As much as we like to romanticise hand-drawn mechanical animation, it's quite a sub-optimal medium for depicting complex and rigid objects.

>legit physics
Lol Lmao

This. People shit on modern digital animation but 95% of the time you have no idea that its even there, and even of that 5% its never that bad.

It's like OP said, it was passion back then. The limitation of the hand drawn medium was pushed as far as they could to make it look good. If most CG animators put in the same amount of passion to make things look as cool as this clip I'm pretty sure most wouldn't raise a fuss about CG looking bad. CG can be better, but it's usually not because it's cheaper to not put in the effort, so we get a bad product when we could have gotten a good product.

Not him but the average for realistic is very low to begin with.

Attached: AgentAika_satellite killer.webm (640x480, 1.56M)

Yeah, you're right, but it's not like OP has to exaggerate.
Despite being far from legit, for pantyshot: the anime this is ok.
But there's '3D shit' with somewhat legit physics too.
For TV budget bracket Sidonia, and if you don't mind unfair comparison, Expelled from paradise has a lot of attention to detail too, though it's probably expected from a movie.

>old anime
>conveniently ignore 80% of the shit hand drawn stuff
>giving a pass to lack of details/reused frame, poor coloring for hand drawn but not for 3D
>never say goods thing about glorious 3D lighting, explosion & smoke effect because a few texture look slightly plastic/metal
>forgetting golden age of cels animation used computer editing and CGI extensively
Every time

3D is the future and you'll like it.
Old school animation had strict limit, as said, all scenes are essentially static with a need to reuse frames as much as possible, the difficulty of keeping proportions, have element move in distance, deal with large numbers of the same detailed entities, the number of image per second, the timing of scenes.

Of course doing everything in 3D is impossible (and IMO a bad idea) but it's stupid to glorify the past without acknowledging what improvement technology brought.

Attached: [Graphinica, Samurai Pictures] New-Type ARHAN | Long–Barreled Rail Gun.webm (640x360, 3M)

You are wrong and that looks like shit

It's unexpected to have physic at all in an anime dedicated to panty-shot in the first place.
There's also artistic choice, it is painful to maintain an high attention to physics, you double think every choice you make and have to plan the entire story meticulously to avoid running into a scene you can't fix or that will look boring when you do it properly.

If you are lucky you only fudged the math and no one will care, if you are unlucky you missed a fundamental law of physics.

Attached: [Graphinica, Samurai Pictures] New-Type ARHAN | Ovoid Storage Form.webm (640x360, 3M)

Not that user but get your eyes checked or stop blindly hating anything 3D because some f/a/ggots told you to.
OP talked about legit physics.
Expelled from paradise has plenty, even if it takes some liberties with all those fast moving mechs.
There's lots of small details for maneuvers, correction burns, inertia. There's counter burns when big mass of railgun gets attached or when Angela uses it.
There's even some feeling of weight, which is something most anime fails to convey.
Even after the battle continues on Earth there are scenes with good physics and stuff that would be impossible or prohibitively expensive to do traditionally like the jamming smoke scene.
user's downscaled, lower bitrate webm doesn't make it full justice because of Any Forums's size limit.

Sauce pls

Learn to search filename
rakuen-tsuiho.fandom.com/wiki/New-Type_ARHAN

This webm is from "Short Peace", animation made from a manga

Attached: 1419929583920.webm (720x405, 2.99M)

That character animation looks janky as fuck

Still better than average, 3D just make us pay attention to more details

This is one of the advantages of CG I really appreciate among others like the higher level of detail it allows.
But Any Forums is the last place to have a non-flammable discussion about this.
Expelled from Paradise's action sequences looked beautiful.

I think one issue besides how unskilled most studios are with CG is that a lot of anime fans are just used to only watching 2D animation done in the anime style.
Even stuff that looks great like Expelled from Paradise they'll call ugly because it's not what they're used to.

I recently rewatched Aike the first time since 2005 or something, and during the rocket starting scene they gave all those control orders and so on. Fushigi no Umi no Nadia (which I also rewatched recently) also did this a lot with the Nautilus crew. I might be wrong, but I never saw such small scenes in more modern anime.

Reminder that no matter how much newfags complain, old anime will be remembered fondly and studied for generations while 3d shit will be forgotten in no time at all.

Most people here grew up with videogames, user.
If 3D anime looked as breathtaking as Final Fantasy cinematics did in their hayday, no one would complain.
Insyead it looks about as good as the Free Space 2 graphics mods. Behind the times compared to CG and with none of the wow factor of hand drwn shit.
It can be done well (Hathaway), it can be overdone (KyoAni pre-arson), it can be lazy (most anything) or doing its own thing (Houseki no Kuni, Kemono Friends).
But if I wanted to see good CG, I'd go watch Disney/Dreamworks. If I wanted to see good CG anime, I'd go with the Chinese. Japanese animation never made the jump succesfully, it's as ewsy as that. It gives anime it's charm, but it also makes any and all progress in that direction and against much better opposition all the more daunting and undesirable.

>If 3D anime looked as breathtaking as Final Fantasy cinematics did in their hayday, no one would complain.
I kind of doubt that. There's a lot of hate thrown around here for any reason imaginable.
Even with top notch 3d cg, fags would complain about 'forced animation' or some other retarded shit and 'old good, new bad' crowd would never shut up either.
If you mean 'procedural' stuff / characters running machinery, I'm kind of missing it too.
There's many 3d cg shows that aren't focused on tech at all, and lack of 'harder' sci-fi stuff.
Some exception are Sidonia and BLAME both made by Polygon and there was pretty spectacular scene in 3rd Rebuild - AAA Wunder launch scene.