This is a scene from My Hero Academia World Heroes Mission. The 3rd Movie. I thought this series was popular. Why the low budget?
This is a scene from My Hero Academia World Heroes Mission. The 3rd Movie. I thought this series was popular...
That scene was anything but low budget, it's an impressive bit of 2D background animation in a scene that tracks the character doing parkour. The 2D background simply stands out compared to the background art as it's simplified for animation.
The particular BONES studio assigned hadn't attempted scenes like this before and reached past their experience level. It's ugly as sin but simultaneously I'm glad they were trying to expand their horizons, it could pay off in the future for them, if never for this.
>budget
I'm so tired
Shounen is a hopeless demographic, the writing is always shit and the production is either full QUALITY or smoke & mirrors.
Bones have done plenty of scenes with impressive background animation. It's simply the nature of purely doing the background animation in 2D animation as opposed to a 3D or 2D background art asset, the level of detail will be less especially if the colouring is made the same as the characters. Applying more colouring detail or textures to the background animation in compositing is one way to make it look more like the typical background art but that comes at the cost of obscuring the animator's line art like in pic related. All the debris you see in this shot are hand-drawn by the animator, not the background art department as they are animated layers.
>still
show me it in motion you cuck
>but that comes at the cost of obscuring the animator's line art like in pic related
So? It looks good.
>3D background
>Impressive
Your Bait game is low OP, Lurk for a few more years
Look at all those perfect monochromatic rectangles masking as an urban environment.
Wouldn't surprise me if the background was cheap 3D CG.
It's hand-drawn you retard. Have you never seen 2D background animation before?
There are people who would beg to differ, such as animation purists. It depends on whether one is comfortable with seeing the animator's "hand" in the final product.
Jesus there are 3 movies already? It feels like it was a year ago when the first flick with the American chick came out.
but the animator that worked on it works side by side with the compositing team so he wanted it to be like that or if he didnt he could easily walk 10 meters to change it
Animators don't have much of a say in the final look of the animation, and most productions don't have the compositing team so physically close to the animators, though it is likely true for a big, relatively self-sufficient studio like Ufotable.
ufo animators have a say in it and this is kunihiro, its the entire reason they work inhouse. Nozomu abe said in the bd that he worked really close with the compositing team for his cut in the OP of mugen train
Let's see it in motion, OP.
Hence I said it might be different for a studio like Ufotable. More often than not the animator is working from home and doesn't even know anyone from the company that is handling the digital compositing.
>though it is likely true for a big, relatively self-sufficient studio like Ufotable.
>ufotable
>big self-sufficient studio
Cool horseshit bro
>Hence I said it might be different for a studio like Ufotable
Its not. That guy is a retard.
Yes, relatively speaking. They're one of the bigger studios out there with sizeable departments for functions beyond animation like background art, CG, and digital compositing. That makes them bigger than the average studio. They're just not as large as the established big names like Toei or Sunrise for instance.
>They're one of the bigger studios out there with sizeable departments for functions beyond animation like background art, CG, and digital compositing
Most of the shit is fucking outsourced.
Ufo doesn't do their own backgrounds or at least the BG art that isn't low poly CG
I like that nobody is talking about Deku's crumping moment near the climax of the final fight
>So? It looks good.
No it doesn't.
They do outsource those functions but they also have in-house capabilities. The key word is relative. Just about no anime studio is truly self-sufficient. The closest thing is KyoAni but even they've had to fall back on outsourcing on occasion.
They do have an in-house art team though most of the actual painting itself is obviously done by third parties.