Alone (2020) / wut do in zombie apocalypse?

It just occurs to me if I ever get into a situation where I have to board up the door but there are no nails, I could take apart a wooden table, pull out the nails with the can opener maybe.

They did so much stupid stuff in the movie though, running all the way back to his place instead of barricading in the nearest empty apartment. Alive 2020, the Korean version of this movie, was much more intelligent.

Attached: Alone 2020.jpg (480x360, 22.05K)

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m.youtube.com/watch?v=ocEgUQO3YMc
google.ca/maps/place/Bucha, Kyiv Oblast, Ukraine, 08292/@50.54608,30.1495309,12z/data=!3m1!4b1!4m5!3m4!1s0x472b31bdf94125bb:0x51c08a27332520fa!8m2!3d50.553333!4d30.213517
google.ca/maps/place/2300 Pharmacy Ave, Scarborough, ON M1W 1B3/@43.7871435,-79.3234946,544m/data=!3m2!1e3!4b1!4m5!3m4!1s0x89d4d3b2a1e92cd9:0x33126ad0500f436e!8m2!3d43.7871435!4d-79.3234946
google.ca/maps/place/Mount Pleasant Cemetery, Cremation and Funeral Centres/@43.6951388,-79.3812685,15z/data=!4m5!3m4!1s0x0:0xbab5b57125be32ae!8m2!3d43.6951388!4d-79.3812685
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Just find a fucking boat. Zombies don’t swim. Neither do blacks. Find an island and wait it out

m.youtube.com/watch?v=ocEgUQO3YMc

Dawn of the Dead (2004) showed why that's a terrible idea...I think Max Brooks talked about this too. The islands without a strong navy all got swarmed first by refugees than by zombies.

Heck, Britain is an island, they didn't need to swim to get on.

I think in a concrete high rise with enough food is actually the best bet, if it's a really spacious unit like Alone 2020 or The Night Eats The World 2018. On the roof you can see really far, you can throw something to attract zeds in the other direction. The city is full of stuff like alarms going off that would draw them elsewhere -- it all comes down to supplies. I guess the front lobby too, some buildings have a glass front lobby that will get swarm, the ones that only have single doors, steal ones, should be fine

wtf is this garbage edit

A high rise is your choice? Those only sit in high population areas, so that wouldnt be a great idea. Just book it to the country, say Nebraska, or Montana, and live off subsitance farming (after running low on initial supplies). Much better than risking everything everytime you have to go out for supplies.

>Find an island and wait it out
you can fish for food but not all islands of really small size, like some of the small Greek islands, have enough water for their residents.

So long as the building is strong enough to withstand being broken into by zeds, and some urban high rise are, especially if they built it near bad areas where they have gates in front to keep out crackheads...

There are lone highrises near the lake actually -- but the reason I pick the city is that later, there would be roaming gangs raiding the countryside. I think it's easier to hide in the city full of dead buildings, have rooftop gardens, and farm the fenced off school yards and sports stadium Out in the rural region a farm kinda sticks out.

>city is that later, there would be roaming gangs raiding the countryside
the city has gangs even today without zombies running around eating people, the countryside is better due to distance and the capacity to see your environment thus open fire at a distance.

in the city there are places to hide, too many, that gangs and zombies can use.

Build a group and have shifts, on an open perimeter even a mediocrely trained man can hit a target a 300m+ accurately. You need work seperation anyways, so having 6 or more people is essential.

hah, you were faster

The city, look how long the Ukrainains managed to hold out in Azovstal -- they had to leave because they DIDN'T have years of supplies after all, or the civilians drained it, but given how huge the complex they really could have and should have stocked up more.

The suburbs of Bucha on the other hand...I read that some residents of Kyiv actually fled to Bucha to escape the shelling of Kyiv...that didn't turn out so well, Bucha was quickly overrun. Bucha

google.ca/maps/place/Bucha, Kyiv Oblast, Ukraine, 08292/@50.54608,30.1495309,12z/data=!3m1!4b1!4m5!3m4!1s0x472b31bdf94125bb:0x51c08a27332520fa!8m2!3d50.553333!4d30.213517

Places like Bucha are really sparsely populated, that means the houses that are there sticks out! If you are in a suburb with a 100 houses it won't take long for a raiders gang to raid all 100, and even with mindless zombie horde they are going to home in on the houses surrounded by so much flatter grasslands.

A city with hundreds of buildings, where you can't see what's a few blocks away because of all the buildings in the way -- it's easier to hide.

>the city
has tools to loot and other useful items, but better make a raid into a city with a team for some objects than live there.

>A city with hundreds of buildings, where you can't see what's a few blocks away because of all the buildings in the way -- it's easier to hide.
a city fallen in darkness with a single light bulb in a house is a place only a dead person would hide in.

you also need clean air, a zombie city, zombies + corpses + rotting material like food etc, would stink to the degree that one would not be able to stay for a single hour.

dawn of the dead is retarded there are no fucking tropical islands in lake michigan

I can't remember if I seen this film or not. I feel like I have, but I have a vague recollection of it. Does a woman who goes along roof tops visit him or something?

The farmlands that even have fences and walls tend to have it just for cattle, it can't keep out people the way a sports stadium can...and with a sports stadium, you can farm the center and the benches, the biggest problem is water.

In the city there are also stuff like schools with an enclosed courtyard, these are popular features in the cities so kids can play outside at the center without worries about them running into cars or getting kidnapped:

Sir John A. Macdonald Collegiate Institute
2300 Pharmacy Avenue, Toronto
google.ca/maps/place/2300 Pharmacy Ave, Scarborough, ON M1W 1B3/@43.7871435,-79.3234946,544m/data=!3m2!1e3!4b1!4m5!3m4!1s0x89d4d3b2a1e92cd9:0x33126ad0500f436e!8m2!3d43.7871435!4d-79.3234946
- ...this place actually had a duck pond in the courtyard -- it's enclosed by the surrounding building, if you go to street view the ground floor window are relatively high, about chest height. In case of a zombie apolcaypse this would be the perfect building because of the courtyard and how wide the building is around it (roof space).

Turn off the lights after dark and/or use black out curtains.

Azovstal had rotting corpses down there for two months? It's awful but it's survivable.

...and as awful as it sounds, a city have rats, the corpses would be picked clean and the skeletons won't smell so much.

Pick some buildings, barricade, clean, the top would have fresher air.

The big concern with cities are the Canadian cities that are full of glass-wall-condos, those fail fast without HVAC. The cities that have been dense for decades though, brick apartment buildings, that's really sturdy and tend to be be passive.

The one with the woman who travel the city (of Paris) by roof top is The Night Eats The World (2019).

Alone (2020), the girl is annoyingly a damsel compared to Alive (2020).

Films should consider;

The city deceptively seems to offer castles in a way, but castles are better defensed when surrounded by open perceivable ground. The flatter the better. There is no close combat to be had with hordes of zombies, this would not be a computer game. Most close combat with zombies would mean death for the human unless one is armored and with a trained team.

You need
air thus be close to nature,
water thus be close to a river,
food thus close to the sea and a river and a forest perhaps with some place to farm
you also need quiet so you can sleep, in the fucking city you would have ugga booga zombies

guns; protagonists raid abandoned military base

shelter that is fortified with observable surroundings
away from cities and anything that was densely populated

Cities in a zombie scenario are a death labyrinth, good only for a raid once in a while

No close combat, you'll be in the building, and you can travel by roof top.

Cities have more pet supplies stores which is also a better source of non=perishable food than supermarket where everybody would be rushing.

...and raids are precisely why I prefer the city to the open wilderness where signs of humanity sticks out, especially if I was alone or in a small group.

Ghoulishly, in Toronto, a good spot for a small group would be the Mount Pleasant Cemetery, as it is a large green space at the center of the city that has metal gates on all sides, and it connects to the ravine:
google.ca/maps/place/Mount Pleasant Cemetery, Cremation and Funeral Centres/@43.6951388,-79.3812685,15z/data=!4m5!3m4!1s0x0:0xbab5b57125be32ae!8m2!3d43.6951388!4d-79.3812685

I like Mount Pleasant because raiders group traveling along highways won't see it, there are buildings at the cener that are livable, garden plots (I think they are for scattering ashes) that not visible from outside. Fuel for the Crematorium! If you can just get over how ghoulish it is, and the sacrilege, it's perfect in a Max Brooks zombie scenario.