Ray Tracing = Shit

In real life, nothing looks like ray tracing.

Ray tracing has mirror like reflection.

See ponds and lakes in real life.

None of them have mirror like reflections.

It's a haze at best.

Stop running after this worthless gimmick technology by nvidia.

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prebuilt lightmaps > (((ray tracing)))
dont care about the size increase, storage is cheap

Nvidia did not invent ray tracing, it's been in movies since 2005.

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>baked lightmaps

Enjoy your non-movable shadows.

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in a shooter, which is usually fast paced nobody cares about the shadows.

Enjoy your glitchy disappearing screen-space reflections.

youtube.com/watch?v=cld6c1ALw80

youtube.com/watch?v=Y0as3vWTWzQ

>implying you can just have a combination of baked and dynamic
baked for static "immovable" objects
dynamic (updated on object move) for bovable/breakable objects
not like streetshitter game developers would understand how to optimize the games they make

So you haven't played a shooter since 1992, got it.

>people are too lazy to make well programmed games that gpu manufacturers have to program the game themselves

the fact is that desktops and gaming pcs are dead. There's only one niche left that will definitely die out in just under two generations.

btw fuck off to Any Forums pls

>btw fuck off to Any Forums pls
Any Forums is a sex obsessed coomer board though

Not every shooter is like Quake 3 Arena or Unreal Tournament. Half-Life is meant to be taken in bite-by-bite.

>nothing looks like ray tracing
Yes, it does. And to the extent it does not, it's because you haven't bounced enough rays around.
>Ray tracing has mirror like reflection.
Wrong and retarded. Reflections (one of several raytracing functions, not the only one) can be used in a scene in any number of ways, with different textures and scenes reflecting and scattering light as shown in basically any raytracing example.
youtube.com/watch?v=91kxRGeg9wQ

HL2 and BioShock beg to differ. They're designed to be played at a pace where you can experience those worlds in all their glory, not rushed like a high-speed highway police chase.

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materials and atmosphere must be modeled appropriately

actually by using simple shadows or low detail shadows you can get at least 10 more fps's, works pretty well on Far Cry 2 and 3

>Ray tracing has mirror like reflection.
>See ponds and lakes in real life.
bro, go outside

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Cherry picked screenshots from outside dont prove anything.

>Ray tracing has mirror like reflection.
Ray tracing has whatever kind of reflections the developer programs it to have, dipshit. There are tons of examples of heavily diffuse reflections in existing ray traced titles. Not that you'd have seen them, because this thread is more poorfag cope. Enjoy your GTX 760, loser.

the fact is that technology is rapidly approaching a point where all of this will be pointless. in 5-10 years there will be apus just as powerful as whatever the best cpu/gpu combo is today and it will run on like 40 watts. the big boom of it is definitely dead and it will be relegated back to a niche hobby and stay that way. it wont die, but you will see a point where 99% of people just run a super powerful apu laptop or play off a cloud service.