How's that game coming along Any Forums...

How's that game coming along Any Forums ? You're not wasting time coding what has been made a billion times already and better than you ever will, right ? You're aware that the most important part is asset creation and you have sharpened your art skills, right ? You didn't spend a full year writting shitty ideas on the notepad, right ?

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>You're aware that the most important part is asset creation
spoken like someone whos never had a good idea in his life

Just drawing a tileset

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Good luck selling ideas on steam.

>You're aware that the most important part is asset creation and you have sharpened your art skills, right ?
*writes prompt for neural network*
idea guys win again

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good luck selling ascii games on steam.

cant generate coding yet

>deleted
hmmmm, tranny jannies are protecting epic chink games huh?

looking good user, what is the game about?

any reason why UE5 caps at 120fps on viewports? how can i fix this?

>asset creation
you are a dumb fucking brazilian monkey lmao slave mentality, you commission assets and code the game, without coded rock solid mechanics you can stick your shitty fucking assets on your fag artstation page with high school project tier "assets"

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a portal. idea guy once again proves he has no ideas of his own.

>you commission assets and code the game
aka you do one month of coding and wait many years paying shitty artists to draw things inaccurate to your vision, then regret.

Hard platforming, depression, the usual. You can buy it on Steam and eShop right now

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>wait many years
more like 3 days, whatever man if you cant negotiate terms of contract thats on you, this thread is incredibly gay and simply untrue in professional gamedev settings, go post with other meme schizos in agdg

>more like 3 days
per asset, and I doubt there's only 10 sprites in your game / you're paying simultaneously 10 people. How to tell me you never made a game without saying it directly.

>professional gamedev settings
lol

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Any Forums gamedevs will never complete any of their games because you all seem to think the wheel has to be reinvented and 100% customized for your special snowflake dogshit project.
There are tons of generic assetpacks for pennies on the dollar to bolster your project. You dont *need* a metal pipe you made yourself. You dont *need* to make 5 different trash cans yourself. And you certainly don't need to commission a year's worth of assets, whatever they might be, unless you're an actual gamedev studio hiring at least 50 people. If youre a poorfag thats your problem, but its an imaginary obstacle that can be overcome with different means, except lazy Any Forums armchair devs want everything handed on a silver platter

So where's UE5's pop simulation system?

How well did Shi sell?

625 copies last I checked. I was expecting 500 max so that's pretty OK.

I saw your game was pretty cheap on steam, did you break even?
Only really asking since I remember you're part of a team and I assume you'll all split the profits

>did you break even
>Only really asking since I remember you're part of a team and I assume you'll all split the profits
The profits are split between me and the programmer. Everyone else was already paid. I've already made all the cash I put into Shi back, the programmer just barely.

cum
>CUM?
BiG CUM!

CUUUM

Why do all UE games look like shit?
Better question, why they all use the fucking TAA?
Is it somehow hardcoded in there, so it's either TAA or no AA at all?
Never made a game in it, just wondering why you can tell the game is made in UE due to vaseline look.

>I've already made all the cash I put into Shi back
Well done. Now for your next game, go back to Paperball ideology and start making waifus again.
Also, congrats on developing and releasing 2 games while most people here (including myself) are still working on their first and are nowhere near release